Best way to distribute a deckbuilding game for feedback?
I've created a deck building game that I'd like to post here for feedback. I can put up a print and play version, but that would be a lot of printing. Any ideas?
Thanked by 1dammit
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If you're near a meetup (CT this week wednesday!) then bring it along so it can be played.
I'm always keen on deck-builders, gimme! I'm more than willing to spend some quality time with a guillotine at the nearby print shop - just make sure that I only have to cut once between cards and you fit as many cards as possible on a single sheet and I'm happy :)
I hear you on "a lot of printing". One thing I've found with print and plays is to keep the number of cards to as small a set as you can to see if a mechanic works - for example your design might be 500 cards, but you only really need maybe 200 in a single game. Then, you can look at your card distribution and reduce it - if everything comes in 6 and 3 copies, then reduce to 3 and 1, which would likely call for a reduction game length by setting lower point goals, whatever. That way you maximise the chance of having people play your game as opposed to thinking "omg so many cards fuck that".
Rather leave people wanting more than overwhelmed, especially in prototyping.
And post it here AND DEFINITELY GO TO BOARDGAMEGEEK TOO!!!