Micro-transaction/IAP data for South Africa
I was wondering if anyone here has run into any data on what spending patterns for micro-transactions in mobile games is like in Africa, specifically SA. We're investigating going a project for a client in this space. I'm specifically interested in any data on lower LSM groups.
I've spoken to some friends who used to make games on Mxit a couple of years ago, and that was really useful, but more info is always good.
I've spoken to some friends who used to make games on Mxit a couple of years ago, and that was really useful, but more info is always good.
Comments
@Riocide - wouldn't recommend targeting lower LSM groups (LSM 1-4) for mobile games as this group is mostly just feature-phone users (0% of people in LSM 1-3 have a smart phone, it only starts from LSM 4 at 18% of the total LSM 4 group having access to a smart phone)
Rather look at mid-LSM's. For example of the above total cellphone gaming audience, 54% of them fall into LSM 5-7 (LSM 8-10 makes up 42.5% of the audience)