Carte Blanche TV - local game developers making fortunes...

edited in General
I see this is already on twitter feeds.
In case you missed it, watch mnet this Sunday 7pm for some good news.
http://carteblanche.dstv.com/player/894044

[edit] - updated heading to better represent video healines

Comments

  • PVR set to record!!! Hopefully they will also touch on this FPB madness.
  • @Fanie, the FPB doesn't get mentioned at all (I may have raised it in my interview, but I don't think it made it into the final cut). Carte Blanche did mention that they'd be interested in doing a story on the FPB policy though, so lets see what happens
    Thanked by 2Goraan FanieG
  • UNEARTHING SA GAME DEV'S DEEPEST DARKEST SECRETS <3
  • Millions!! *looks at sales of own niche title*

    Is this going to be one of those articles guaranteed to cause an influx of soon-to-be-very-disappointed devs when they realise the reality is not that of a gold rush?
    Thanked by 2mattbenic dammit
  • Millions!! *looks at sales of own niche title*

    Is this going to be one of those articles guaranteed to cause an influx of soon-to-be-very-disappointed devs when they realise the reality is not that of a gold rush?
    Probably ... who knows. 8-}
  • Millions!! *looks at sales of own niche title*

    Is this going to be one of those articles guaranteed to cause an influx of soon-to-be-very-disappointed devs when they realise the reality is not that of a gold rush?
    Hopefully they kept in the bits about telling them about MGSA.
    Thanked by 1Boysano
  • I think it is very exciting, and a good way to reach the general public, any newsworthy success is good for the industry in my opinion. New influx, great!

    @LexAquilli and @FanieG I must be living under the Somerset West rock, but what does PVR and FPB in this context stand for and about?
  • Gnarly! Hopefully this will be online at some point; me no have TV wot can watch Mnet!
  • Hope the focus of the entire thing is not just big bucks, money, rah! It undermines the artistry and the creative process somewhat.
    Thanked by 2konman dammit
  • Don't worry, I'm in there for context of how some developers aren't making millions ;)

    Also, I believe that there will be some form of online video on Monday! But just in case if you could hold on those PVR recordings until that surfaces ;)
  • @Boysano FPB is the Film and Publication Board that is trying to pass some crazy new laws and PVR is DSTV/Multichoice's service to record live television :)
  • Well done on all the interviews, I'm a little disappointed my interview was cut - but at least they showed someone playing our game Gloobies Lab.

    So the game and studios featured was Broforce - Free Lives and Desktop Dungeons - QCF design, as well as Cadence.
    Then Nick also talked about not having enough new game developer talent, for the demand to fill companies.

    I was really impressed with Evan's comments for the Free Lives interview, and your house studio looks awesome!

  • Does anyone have a video link for this? I don't have MNET/DSTV so could not see it.
  • Thanks for the link. Just watched - some thoughts:

    - Not as bad as I had feared
    - Seems awfully white-male-dominated on the surface - probably mostly a true reflection
    - "Love them, or hate them because your kids can't stop playing them" ... blergh
    - No discussion about the market itself - who's playing, what/where are they playing
    - The heck was with the repeated attempts to connect "games" with "night club"?
  • There was a drawing board that said "spawn of satan", "hell hounds" and then suddenly "reskin characters".

    Couldn't help but think "reskin characters" sounded scary :D
  • Its interesting to see how my school friends reacted to this. Ive been telling them about MGSA for a while now but it wasn't until this show that they really got interested.

    So I think although the show had some problems that are oblivious to us who are engaged in the industry, it did a good job at letting the general population know about the industry and inspiring kids to give this a go.

    Also that drawing board was hilarious. Typical Free Lives.

  • - "Love them, or hate them because your kids can't stop playing them" ... blergh
    - No discussion about the market itself - who's playing, what/where are they playing
    I so wish mainstream TV would catch onto the fact that the main gamer demographics haven't been kids for over a decade O_o

    - Seems awfully white-male-dominated on the surface - probably mostly a true reflection
    Yeah, I think that's a combo of the industry being largely like that (see last MGSA survey results), and the people being interviewed mostly just being who was actually at the show.


  • mattbenic said:
    Thanks very much for the link. I think it was absolutely awesome the amount off success you guys achieved, and what it holds for the future of the community.
  • Interesting! I for one will not rest until our own coffee budget exceeds that of FreeLives!
  • A friend of mine uploaded a version to Youtube (the player on the Carte Blanche site has some issues)
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    Idunno. The exposure for MGSA and the local dev scene is bloody excellent, but the piece as a whole came across very much as "Look at all the money they're earning! See? This is totally legit, guys! Let your kids make games so they can earn all the money too!". No matter. As long as it inspires interested people to investigate (subsequently tempering their expectations) and start making games, it's a net win.
    - The heck was with the repeated attempts to connect "games" with "night club"?
    Night clubs are totally hip fun places that hip young people can relate to, not dumb boring nerd things for dumb boring nerds. :P
    Thanked by 1dammit
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    Yeah, I'd much rather the piece could focus on how creatively fulfilling video game development is.

    Although I can't really imagine a way for the aspirations of a bunch of 30-ish year old geeks to be made relatable to what I presume is a primarily 50+ year old audience in 8 minutes. I understood that the angle of the piece was success in the industry as a whole from the beginning (that's what was said when Carte Blanche contacted us).

    A really nice bunch of people though. Lovely to work with. There was quite a struggle to do the piece at all. The non-hard-hitting feel-goodness of the piece is something of a departure for them (which hopefully benefited game development in South Africa... I guess we'll see)
  • is the whole thing only 08:32 long?
  • Yes, you can nitpick and find issues with the segment, but any amount of exposure of the game development industry in South Africa to a large audience who wouldn't have known about it at all, as well as presenting it as a viable career path for people is nothing short of fantastic for every single one of us.
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    Hi There I am a newbie here. I found this site as a result of the show. My son is 9 years old and really wants to get into making games. He talks about ideas for games all the time. I had no idea the industry was so big here in SA and he is so excited now. can anyone tell me where I can start him off on starting to learn the basics.
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    @leight2013 wow, the fact you're here is 100% proof positive that segment can only be a good thing. ;)

    So there are many aspects to making a game, from art to music to programming. However if your son wants to get into games right now learning some programming skills will be eminently useful. Scratch is a great platform for teaching the logic of coding to a young learner. If you have access to an Ipad I'd recommend Tynker (I'm using it on my 9 year old nephew). If he's into Minecraft there are some good learning programs based around that. Lego has a great (albeit really expensive) series of programmable robots called Mindstorm.

    Any of these would be good places to start. If he devours it he'll naturally upgrade to "real" programming languages and tools when he hits the barrier of what Scratch/Tynker can do. But right now it's just about getting the bug to bite ;) All that being said, board games/card games/paper drawings/role playing are a super viable way to get into game design that requires zero programming and makes great use of latent art skills. It'll be easier for you to get involved as well. ;)

    Thanked by 3BenJets Squidcor pieter
  • I really wish the segment had been more representative. Maybe we would have seen more women and people of different ethnicities joining our forum or feeling like they could get involved.
  • I have to be honest that there isn't a lot of marketing for MakeGamesSA. I personally only found it because I was visiting the old Sa game dev websites and it redirected me here.
    Thanked by 1dammit
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    @dammit, how do you know there are no women and different ethnicities on this site. Have you ever met us and seen our faces, how do you know if Im a not Japanese or an alien mermaid? I guess what you see is what you get.
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    @SkinnyBoy:

    1. Attend any MGSA (or, judging by the people I'd see at the Microsoft meetups which include many other technology-oriented special interest groups) meetup, both in CT and Joburg, and you'll find that by far the vast majority of the members are white and male. So the answer to "have you seen our faces" is pretty much a yes, with a sample size that's larger than the number of people who post here regularly. But never mind that, we're talking about the Carte Blanche video: how many women and non-white people were in the segment?

    2. What's wrong with attracting more women and people of different races anyway? There don't have to be "no women and different ethnicities on this site" to want to encourage more women and different ethnicities, do there?
    Thanked by 2BenJets Riocide
  • The same problem that Game development has is exactly what the normal gaming scene is having in South Africa. 90%+ is White males and then woman in 2nd place and non-white people in 3rd.

    What I have personally seen is that most of the non-white gamers are more common on consoles than on PC's and woman mostly introduced into gaming because of a boyfriend.

    I personally don't feel that effort needs to be wasted in order to attract a specific gender or race but instead focus on attracting existing game developers to this website and introducing more people that have an interest to it.
  • edited
    SkinnyBoy said:
    @dammit, how do you know there are no women and different ethnicities on this site. Have you ever met us and seen our faces, how do you know if Im a not Japanese or an alien mermaid? I guess what you see is what you get.
    Every year a survey is done on our industry. I think those stats speak for themselves.
    Zaphire said:
    I personally don't feel that effort needs to be wasted in order to attract a specific gender or race but instead focus on attracting existing game developers to this website and introducing more people that have an interest to it.
    So, any energy put into making the game development industry in South Africa seem like a space that people of colour or women might want to get involved in is wasted? We should rather just focus on the people that already feel comfortable being game developers because of their privileged positions and feel welcome because everyone in the group looks like them? Good to know.

  • edited
    I agree that it's an established fact that lack of diversity is a problem in our industry (globally and locally). I also agree that everything possible should be done to address that.

    (give me a sec to don my flame-retardant suit)

    However does every thread have to become about that? Can we not just recognize that the (short, hastily put together) insert on Carte Blanche on Sunday did a good job of explicitly highlighting that ours is a growth industry, worth investing in and studying for and leave it at that? The focus was obviously on some wildly successful recent local games, not an in-depth expose on the full current state of the current industry (that would certainly be nice to see at some point).
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    @dammit I might have a different opinion and view to what you have and I feel that it is my right to think like I do. I do not wish to discriminate at all.

    Basically all I am saying is that I feel it is more productive to try and get those already game developers exposed to MGSA than to try and teach new people into it. Although I do agree that some sense of teaching and exposure to those that aren't involved in Game Development should be done.

    Struggling to explain my message properly but basically I feel that there are quite a lot of people out there doing Game Dev in their spare time that does not have any idea that something like MGSA exists.
  • mattbenic said:
    I agree that it's an established fact that lack of diversity is a problem in our industry (globally and locally). I also agree that everything possible should be done to address that.

    (give me a sec to don my flame-retardant suit)

    However does every thread have to become about that? Can we not just recognize that the (short, hastily put together) insert on Carte Blanche on Sunday did a good job of explicitly highlighting that ours is a growth industry, worth investing in and studying for and leave it at that? The focus was obviously on some wildly successful recent local games, not an in-depth expose on the full current state of the current industry (that would certainly be nice to see at some point).
    I think the reason they wouldn't have focused on the state of the current industry is that it does look bad for South Africa. It couldn't be a feel good story if we highlight the stats of the representation of our industry. Yes, Carte Blanch has got some more people excited about our industry and Nick has mentioned that more funding opportunities have arisen from it. I'm glad about this. I simply added that I wished it had been more representative. How do we know that not having it be representative didn't actually mean we have less opportunities than we might have? It might literally have been *better* for our industry, our organisation, our community in terms of funding to show a more representative face.

    I've personally had a lot of people tell me they were put off by the segment showing white men with loads of money. And while a few people is hardly representative of the audience opinion at large, it's worth considering that that is a reaction people have had.
  • Zaphire said:
    Struggling to explain my message properly but basically I feel that there are quite a lot of people out there doing Game Dev in their spare time that does not have any idea that something like MGSA exists.
    And a lot of those people (more than many think, I bet) are not white men with problems that white men have a hard time grasping. It's a perfectly valid point that, had there been a woman or black person visible on TV for making games, people might feel a stronger message of "Hey, I can do this! There are other people like me that can help".

    I actually spoke about representation in the industry and the legacy problems that MGSA has to deal with in my interview. Sadly that footage didn't make it into the final cut. The point of the piece was always about raising awareness of the MGSA (at least from my perspective for being involved) and I'm always keen to hear ideas of how we could do that in more representative ways. Because representation, being seen to not be alone, matters.

    The timing of the interviews was a problem, EGE made it impossible for the Carte Blanche crew to come to QCF's offices, which meant that our team didn't get camera time. I know that would have helped, seeing as QCF is 40% women.
    Thanked by 1dammit
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    mattbenic said:
    Can we not just recognize that the (short, hastily put together) insert on Carte Blanche on Sunday did a good job of explicitly highlighting that ours is a growth industry, worth investing in and studying for and leave it at that?
    The reason it's coming up here is because talking about it openly is second best to actually having the piece be better representationally. It's a poor second best, but it's at least pointing out the issue.

    The profitability angle is probably also the only lens that people are going to use to evaluate game development in local mainstream media for quite some time. We won't get more in-depth coverage for ages yet, because the people directing that coverage care about how much money gets made as a massive legitimising factor. This isn't to say that this coverage is bad, it's just up to us here in the MGSA to try to make the resulting coverage also be fair and helpful.

    Yes, it's rad that MGSA got coverage like this to put it in front of people that had never seen/thought about game development careers before. We can still try to do better, mostly because if we don't, the people covering us won't either - at least not from a positive angle...

    P.S. I don't think it's fair to call the Carte Blanche segment hastily produced. This was shot in May during EGE, after at least a month of back and forth emails and questions. Yes, it was short, but that doesn't mean it was poorly cut. The issues people are finding with the content are perception issues that our industry has as a whole.

    edit K, checked my email records: First contact on 28th May. Shooting happened during EGE. I did get a list of pre-questions, it certainly wasn't as haphazardly organised as other TV interviews I've had. I had the contact times confused with all the other press contacts happening around the DD mobile launch.
  • edited
    SkinnyBoy said:
    @dammit, how do you know there are no women and different ethnicities on this site. Have you ever met us and seen our faces, how do you know if Im a not Japanese or an alien mermaid? I guess what you see is what you get.
    Nobody's erasing anyone! Our industry survey stats do clearly show that MGSA trends heavily towards white and male.

    There certainly are more diverse people on the forums than what was seen to represent us on TV (I say this fully aware that my white, male, privileged ass was one of the visible ones), that's what @dammit is trying to point out. You're on the same side here.
    Thanked by 1dammit
  • edited
    Make Games (and I think everyone else) was contacted two days before the interviews actually happening. Also from a Make Games perspective, they didn't contact us and ask who they should interview, from my contact with them, they just wanted me to speak about Make Games. While this was happening I was still trying to organize our stand at EGE and still do my day job. So sorry if we didn't get more people involved, but

    1) That wasn't the expectation set
    2) There just wasn't enough time

    If Devs where actually at EGE I tried to get the CB guys to interview them as well, but a lot of the stuff got cut and some of the interviews didn't make it to the final spot at all.
  • All good comments, and it could be good to discuss this maybe on another topic more.
    The intent of this topic was just to share the exciting news that there is some coverage on local game development. The only reason I knew about the interviews, was because we had a stand at EGE. Carte Blanche also interviews us, but also cut that interview - not sure why, but probably because we did not fit the story of making fortunes yet well.

    Yesterday we did a talk, well Pieter, at a local school in Somerset West and I can tell you there was not one white person and it was a very good area. Which is great, the demographic will change, and probably sooner than we think.

    I should probably not do this, but check these times on the video above:
    0:00 / 2:39 / 3:14 / 6:40 / 6:44
    These few seconds we miss, but maybe the people whom where at EGE didn't, and also we have had people talk to us very excited since now the fortunes brings new interest to our industry.

    I wish you all good positive thoughts, and maybe decide for yourself how you can be the change you seek.

    Lets go an have fun making games!

    Congrats again for the people and games on the episode,
    and remember next time. Go to expos if you want to be seen.

  • This is the only reason to make games, because we love it, and are passionate about it. and of course... to be recognized. Carte Blanche is a HUGE platform and this is a big step for South African Game Developers... awesome !!!
    Thanked by 1Boysano
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