Open group available for collaboration - email for details
Potential collaboration opportunities
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Our games focus on the primary element of EMOTION as it drives the user experience and appreciation of the game more than any other intrinsic factor. To elicit an emotional response, our games rely on beautiful visuals, engrossing story telling, and masterfully crafted music and sounds, as well as smooth and intuitive gameplay.
We're looking to expand our reach and get involved with both individuals and existing teams, so if you're interested let us know! Drop us a mail at TheKreativeRevolution@gmail.com or call us on (082) 4583632 - Dale
[i]"Let's get kreative!"
[/i]
Our games focus on the primary element of EMOTION as it drives the user experience and appreciation of the game more than any other intrinsic factor. To elicit an emotional response, our games rely on beautiful visuals, engrossing story telling, and masterfully crafted music and sounds, as well as smooth and intuitive gameplay.
We're looking to expand our reach and get involved with both individuals and existing teams, so if you're interested let us know! Drop us a mail at TheKreativeRevolution@gmail.com or call us on (082) 4583632 - Dale
[i]"Let's get kreative!"
KR Productions.png
2480 x 2182 - 791K
Comments
You have indicated the skill-set of you group to be design and production. This means that you currently haven't shown that you have any hard skills to bring the games to reality, from this I infer that you have an idea and would like to source people from the community to make this game with/for you.
Here is the thing though: ideas are pretty fucking worthless. Every person, from the best professional to the earliest hobbyist, has more ideas than they will ever make. Now you might think yours are special, and while some of them might be ok, they will not be that special. Ideas count minimally against how they are implemented.
This brings us to a question: what is the benefit of a skilled person working on your idea instead of their own? Normally when skilled people work on other people's ideas it's for contract work in which there is immediate monetary gain. Revenue share on some nebulous idea from someone who hasn't produced any previous works is unlikely to yield a monetary gain. And just to repeat, but if someone is not working on their own ideas or projects that they believe in, and that they likely have some gain in doing, then there should be some benefit to them working with you. You have to prove it is worth their time.
I've noted that you haven't really told us what your development aim is. I can summarize that this is because you aren't sure what you really want to do, or you think that people are likely to steal it. As I said above: people are busy with their own ideas so no one is lurking around for an idea to steal, so please come and post what your development aim is and how you'd like to go about realizing it.
While we're talking about realizing idea I would highly suggest learning one of the more popular engines. Unity is a really powerful engine, and if you know you are going to be doing 3D work I would recommend you start here. Game Maker is a really good 2D engine and is especially useful for rapid prototyping. Game Maker is a lot easier to get into than Unity, and will help you build your programming experience from any basis, Tom Francis made a really good series of videos tutorials on how to use Game Maker from no exp, but both sites offer really good tutorials for using their engines.
I hope you will share game prototypes with us.
Edit: typos
Indeed. You might glean from the response that a lot of the members here are into their own endeavors. But I've had to dig for your website to learn more.
Like Karuji said, your introduction was a bit vague on a forum that offers similar benefits already.
But the idea of collaborative opportunity is not a bad one.
http://www.kreativerevolution.com/
For anybody that's interested... the prospect that is offered by this group is industry networking with other creatives.
Kind of similar to Talenthouse.
Here's an excerpt from their website...
"
Showcase your creative works with us and we'll share your creations with the rest of the world. This site can help you meet and collaborate with like-minded people from around the globe to help foster an environment that benefits creative types from all walks of life.
Collaborate with others on open projects or any of our sponsored competitions and stand a chance of winning cool prizes and awesome exposure for you and your brand.
"
I'm not saying that this is bad or good... But to me this site is a little redundant. MGSA already provides a tangible local network, but I guess having a bigger network of like minded's available is not such a bad thing.
I don't think this group wishes to have somebody make games for them.
But they offer a channel to get in touch with other people seeking collaboration.
Anyway, Kreative. If you can elaborate on the copyright/IP ownership/Commercial rights of work created through association with your portal, it might put some concerns at rest.
The Kreative Revolution is an open network of creative individuals and teams alike. As you can see by our website, teaching, collaborating and creating are our core-ideals for a variety of creative disciplines including music, art, video, writing and gaming.
As I'm sure you know, the world is teeming with talented, aspirational people. Unfortunately, the existing barriers to creative industries (such as professional networks and access to quality mentorship) often dishearten and disenchant prospective innovators.
Our aim is to lower some of these barriers and provide some of the less seasoned among us a platform upon which to grow relationships and experience.
MGSA is an outstanding initiative and a pillar of the industry. We appreciate and admire the work you've done for the gaming scene in South Africa so far. We want to compliment these efforts by offering promotion, networking, rudimental training, and our existing resources (AV, writers, etc.) to assist the development of games (and many other forms of creativity) within our country, and hopefully beyond.
Of course, the ownership of any work created in conjunction with us or our affiliates is handled on a per-project basis either through cash contract work or IP sharing among team members.
Apologies again for our initial vagueness. We hope this clarifies things a bit, and I'm happy to field any other questions on this thread.
Regards,
The Kreative Revolution Team
Say I have a small three person-studio (is this your target? for the "less seasoned among us"?), and I want to join your network. So what specifically will happen once we do? Where do projects come from? External clients? Or from within your company? Or from my company? If not from external clients, where will the money come from? Who puts teams together? Who decides who gets which jobs? The idea of it sounds good, but I am finding it hard to understand the specifics of how it will work, and who will benefit. (And if everything is project dependent, perhaps give a few example scenarios).
Let's boil it down to this: I see on your website (a lovely collection of stock photos and words) that your focus is learn, create, connect.
What do people learn from you? What do people pay you to do this learning? Any examples already?
What do you create? What do people pay you to create? I see on your site you want people to submit their work. So... You don't create? Any examples of work already?
How do you connect? Do you provide marketing? How do people pay you to market? Any examples of work done already?
OR, are you attempting to be a social media site a la behance, and you just haven't actually said it in as many words?
This next bit gets a bit... blegh, sorry. I'm not that good at this yet. Skip to the next bolded sentence like this if when it becomes too much
I'm fairly new to game making and play with quite a few different creative fields, so in all likelihood I fall within "less seasoned among us" in quite a few of these (jack of some-master of jack kinda thing)
in everything you've posted so far I can't actually see a benefit to joining yet.
On a case by case bases:
- Your first sentence on a gameMAKING forum talks about "gaming" and "gaming community". Erm... those are quite different than the creative endeavour of making games, and while there's an overlap (only people who read become novelists, and we have a community management aspect in our work) this reads a lot more like distraction than usefulness, might not be the selling point you think it is.
-"Are you willing to learn and collaborate with a host of other like-minded indie creators and professionals?". Well obviously enough to be participating in a forum like this. But; do you remember those group projects at school that always felt like such a waste of energy? This sentence tastes like that, particularly in conjunction with the third. In my experience "like-minded indie creators" already do collaborate ALL THE TIME and if they're not yet at the level where they're contributing to collaborative experiences/endeavours then, quite probably, they're the peeps in the group project that the other peeps in the group project are going to end up carrying.
-" Are you ready to level up and slam the sword of creativity into the belly of the gaming industry?!?!" This sentence has nothing tangible in it, I honestly can't figure out what it actually means for me. The flavour of the copywriting here is potentially delicious. Without knowing how, specifically, I'm going to level up; what, specifically "slamming" entails; what, specifically, you regard as the belly; and what you mean by "gaming industry" (see point above) this is just frustrating to read.
Imagine being in the process of making a batch of cakes for a large number of people and delivering them; figuring out how many multiples of ingredients you need, figuring out where to buy in bulk and how to turn your regular home kitchen into a production line and then figuring out how to safely transport them. Then someone comes past saying "I have a thing that helps with food, food is amazing!!!!"
food isn't cakes
food isn't even cooking, do you mean consuming or making?
tell me what you actually have before I can even start evaluating if I can use it in my production line.
-"If you answered yes to all of these questions, the Kreative Revolution Productions wants you!" I can't answer yes to any of them, because I have no idea what you're asking. And HELL NO to anyone wanting me without cause, I don't have enough of me to go around. I'm too busy with: levelling up (drawing studies(**), mentorships, learning software nuances(**), finding tools to make my processes simpler(*), exposing myself to fascinating things so I have more experiences to share etc etc,) collaborating (board games production(**), video game production, game jam games(**), feedback and testing(**),) and connecting (personally, online through forums and email and newsgroups, and via social media(*?))
(*) this is where your offer seems to fit within my 'cake making operation' right now.(2) where posting this fits /meta.
(**)presently multiple concurrent endeavours.
-"We're gathering and orchestrating small game development teams from around South Africa to help grow the industry and dish out vital EXP. points to the most creative and dedicated of our kind! (Our fellow pie-in-the-sky game developers, atrtists, musicians, and writers)". Quite a bit of this reads very negatively from where I'm looking; "gathering and orchestrating" comes off as dictating, '...small teams from around SA' triggers alarm bells that ask why- exploitative?, inexperience believes this industry isn't global? etc. 'To help grow' and 'dish out' makes it sound like you believe you're an authority, that you have a well of EXP to dish out. And that's a perfectly reasonable view to have, but don't be surprised if people want to see the proof (show us the games maybe?) And if you do in fact have this well of EXP and authority, why gate it within a structure like KRP, why not dish it out? I'm pretty certain the community of MGSA is not opposed to someone helping small teams, actually I'm pretty certain it's a whole chunk of what we're about.
-"Our games focus on the primary element of EMOTION as it drives the user experience and appreciation of the game more than any other intrinsic factor. To elicit an emotional response, our games rely on beautiful visuals, engrossing story telling, and masterfully crafted music and sounds, as well as smooth and intuitive gameplay." This is the first indication of something tangible, you've actually made something. This is great, truly, yay! Additionally, I freaking geek out at games that evoke emotional responses and that's something I definitely want to level up in, so awesome, we might be talking the same language :D. To go back to the cake making analogy you just said "I'm all about chocolatey goodness" which suddenly makes me think you actually mean baking rather than cooking or eating, and probably even cake. I might be keen on hearing out your proposal after all. :D
At this point maybe you've piqued my curiosity even for me to head over to your site. Maybe because I'm not good at the 'connect' part myself and I want to figure out if your thing and my thing can work together enough to help me with that since it seems to maybe be part of what you're saying. I'm hoping you have an answer to how I deliver this tonne of cakes, right?
Oh dear, something else is going awry. Over the short time I've been doing creative endevouring with people over the internet, I've developed...er... I'm trying to find a not condescending way of saying "bullshit alarms" and failing, sorry. Bear with me, I really don't want to be or mean to be hurtful, really just trying to give you useful feedback.
This is what my experience on your site was like:
-standard wordpress template based site makes me wary.
-pretty but vague imagery = the ' no actual content to display' bullshit alarm fires.
-images compiled out of multiple, hugely diverse, but specialized styles, almost incoherently ( photography, calligraphy, graffitti etc) = the ' probably borrows namelessly' and ' leans on other's talent' bullshit alarms fire.
-Design elements that massively detract from professionalism the template base ( multiple fonts, odd size choices, call to action being illegible on white bits of background image etc, this post is really getting to long but I could expand this single point to a post of near equal length and I just gotta...not right now) = Don't trust that this entity is good at communication, or at least the website component of it, even though that's possibly part of the claim that brought me here.
-Maybe it's just the site that's new/working out some kinks, not yet refined = this is inconsistent with the sense of authority previously implied, not an alarm on it's own, but this racks up rapidly. Let me see if I can find the other kinds of 'connect' they might be offering, I mean, my own website is practically non-existent, I can't really talk, right? but I'm not offering my site as a tool to other people.... shhhh, shut up brain I'm trying to find the usefully good here. I head to the connect page
first sentence talks about 'KR.com', what is kr.com? if you actually have that url redirecting here I'd be so impressed, like wow, I think about how impressed I am again at mrd.com and mrp.com as I type it into a new tab. oh, er ... have you been to http://kr.com/?
The page offers me a couple of examples about your capacity to connect, and since this is your own flagship it's reasonable to expect that they're indicators
Facebook
-thumbnail shows me that a screengrab from Dale's account, Dale is also the person who posted on MGSA= the 'probably one person fronting as a company like entity' alarm fires.
-thumbnail shows me a timeline consisting of launched-recent without anything in between.With 1300 odd likes but only 2-3 visible movements this week? So all of that traffic and popularity in a very short time (less than 2 calendar months?I'm not sure how fb displays that, but I'm pretty certain it shows at least less than pre 2014) prior to this week and now it's really quiet? = the 'probably botted, don't trust this number' alarm fires.
I go to the fb page anyway
-huh, interesting that nobody from my fb acquaintance list is here as a liker, sure I'm not a massive public figure and I do try to trim that list down to people and circles I'm more in contact with. I wouldn't claim to be connected to all these industries, but I think my list has enough connections for me to get a feel of things. I was a founding member and have relationships through the community that started the artist alley at rage, I was a part of the comicbook scene in this country all the way back to around 2002-ish, I follow quite a few musicians and street artists since those are creative fields I highly respect and dream of one day participating inat least collaboratively; and I really don't mean this as a claim to fame in any way, I actually feel quite ick about the way this reads, but imagine my disbelief at the idea that this "community organisation" as claimed by to top of the page, has no overlap whatsoever with the community I've met till now.
because of the timeline weirdness I noticed, I scroll downwards, nothing makes that particular bullshit alarm shut up, earliest probably human interact as comment is at 4 Feb 2015. the link to "launched jumps to highlights of 2015.
I don't have a lot of experience managing/being part of a team that manages facebook pages but this doesn't correlate with my experience, I've managed community pages, video game pages creative team pages and personal art pages (all multiple) and never seen a curve like that achieved organically. particularly with only 2 of your own friends (thinking back to the thumbnail) And maybe you view botting as just a tool, and that's a valid stance, and worth discussing, It's the sort of thing we talk about here, tools to help communication, right, maybe it helps warm up your cake delivery van. But it makes me not trust your offer of helping me connect.
Instagram 3 followers on instagram starkly contradicts the fb number.
it shows me contradictions that kr "helps artists" because doesn't credit a single artist
it shows me contradictions about kr "makes games" because I see no evidence of game making.
...
actually
...
I can't even
to labour that cake making analogy for the last time, all you've actually shown me is a picture of a smaller delivery vehicle than my own car that I'm currently going to use, if my car is my own FB, twitter, etc
SKIP TO HERE
Excuse me if I cut this critique short here, I'm kinda becoming bummed by it all. Let's move on to what I suspect might be happening and let me actually offer help.
Despite your communication, this is what I really see:
You are awesomely enthusiastic , you've got this huge idea about the potential you feel in this industry ( and maybe that's not even properly defined for you yet, that's ok) and it is glorious. It's so shiny, and you're so passionate that you've invested this whole chunk of time and energy into making a space and creating a brand and getting a domain, making a site, doing the social media legwork, and that's huge. You're very obviously passionate.
On that note. Welcome, you actually have found like-minded individuals, I'm genuinely sorry that your first contact with this part of the community seems to be going ... er ... not that smoothly. We really LOVE making games around here and we really LOVE helping each other to do that.
It's the whole reason I've written this ... post/novel :P .I see your passion and want to help you. Genuinely.
I think you've just jumped in the deep end a little, you love the collaborative aspects that this scene has and you're grabbing it with both arms. Awesome!
To be quite honest I think everyone here has done this. Especially those of us who got into this industry via other, semi related scenes. Blame the erratic productivity that comes bundled with creativity :) Personally, I have ant farm of domains festering away as a serial-fail-entrepreneur, more facebook pages than I'll ever admit to publically, 9 email addresses, most with correlating twitter/fb/g+ pages, and despite all of this I still don't really have an answer if someone asks me if I have a site, so you're kinda winning.
Might I suggest relaxing the plan? Introduce more flexibility. Instead of trying to sell a whole package of everything based on how much you want to do it, try selling what you're actually, currently, tangibly doing. If that's making emotive games, show us that. If it's gaining rapid traction on FB, sell that. Yeah, it's not as shiny as the glorious feeling that you have about the potential in this scene; but the connection/s you'll make here will be so much more worth while.
And if you want to collaborate, in other words, not 'sell' something right now. Post about that, let us know what bits of collaboration, the roles you want to take in a team, and more than likely people can help you figure out how to make that happen.
Welcome and <3
Also; in the spirit of useful feedback, feel free to tell me how I might have said this better.(Anybody)