"True Artifical Intelligence" (sic) "coming to Space Engineers".... Really.
First off, some background from earlier this year. In short, Google is using large computing clusters to develop AI that learns to play games using neural networks that train on the fly from scratch, using the framebuffer (computer vision).
Now we have claims of "TRUE ARTIFICIAL INTELLIGENCE COMING TO SPACE ENGINEERS". Really? Hm.
It's a laudable goal to create a general purpose AI that isn't based on neural networks, which are opaque / hard to understand the dynamic structure of, once they are trained... Q-learning (in conjunction with specialised planning algorithms) has shown promise for a while now, which is part of the approach taken here. But this guy Rosa is claiming they will be running "true" (does that mean strong?) AI on nothing more than a desktop in the near future. I can't see this achieving much more than a very limited form of general purpose AI at best.. which, granted, will be super for all of us, but is also not the strong AI he twaddles into in this piece, which really reduces any technical credibility.
I see this article -- not least the obviously smug vanity shot at the top -- as being either pure ego or little more than a way to attract interest / further funding to add to the (claimed) $10M already in hand... another attempt at hype-generation like Euclideon's patently untrue "unlimited detail" claims a few years back. I'm also blown away by the degree of apparent ignorance about the broader AI field... maybe he is pandering to the gamer crowd who don't know that for instance car-driving AI is already well along the way to real world use?
Your views? (aside from the fact that this is exactly the sort of publicity they wanted)
Now we have claims of "TRUE ARTIFICIAL INTELLIGENCE COMING TO SPACE ENGINEERS". Really? Hm.
It's a laudable goal to create a general purpose AI that isn't based on neural networks, which are opaque / hard to understand the dynamic structure of, once they are trained... Q-learning (in conjunction with specialised planning algorithms) has shown promise for a while now, which is part of the approach taken here. But this guy Rosa is claiming they will be running "true" (does that mean strong?) AI on nothing more than a desktop in the near future. I can't see this achieving much more than a very limited form of general purpose AI at best.. which, granted, will be super for all of us, but is also not the strong AI he twaddles into in this piece, which really reduces any technical credibility.
I see this article -- not least the obviously smug vanity shot at the top -- as being either pure ego or little more than a way to attract interest / further funding to add to the (claimed) $10M already in hand... another attempt at hype-generation like Euclideon's patently untrue "unlimited detail" claims a few years back. I'm also blown away by the degree of apparent ignorance about the broader AI field... maybe he is pandering to the gamer crowd who don't know that for instance car-driving AI is already well along the way to real world use?
Your views? (aside from the fact that this is exactly the sort of publicity they wanted)
Comments
From what I understand he's setting up a research team to pursue his dream of developing general AI. And some of that AI development might trickle into his games (though the AI project isn't about making games, and it's being run as a separate business).
From my skimming of his blog post, I don't get the impression that he's especially qualified to advance the field of AI. His main qualification seems to be his wallet and his passion (which are still useful qualifications to have).
This probably doesn't hurt for marketing his games though. Space Engineers has a large programmer/engineer following. So good AI in is games is going to please his player base. It's a player base that probably is following developments in AI anyway (like car driving AI).
Full disclosure, I know Space Engineers, but I know very little about the field of AI beyond how cool the advancements in car driving and such are :)
Thanks for linking that article about Google's AI game playing advances :)
I think @BlackShipsFilltheSky has nailed it on the head; the man is pursuing a dream. Dreams by definition are not technically credible. And there may be another important reason why they are trying to get some spotlight. They seem to be recruiting, and for that I'd imagine they want as many people to know about it as possible, so that they can increase their pool of picks.
((If I ever had a huge surplus of cash, I would spend it all on infeasible projects that promise near infinite amounts of computing power. My dream is that we can all write our programs using O(n!!!!!!....!) algorithms, never have to worry about GC or foreach, and use the most abstract languages that we can come up with :) ))
I think they should be publishing soon...
@dislekcia Ah, cool... roguelike bots have been around since the early-mid 90's at least, the Angband "Borg" comes to mind. I played more Moria / Angband than any other game growing up. I remember my old man joking with me after purchasing a shiny new Pentium-2 266, "Son, I buy you this fast machine with lots of RAM and all you do is play ASCII games on it? Why did I bother?" Good old days. Admittedly the machine was primarily for Quake II, TA & Angband. :)
@hermantulleken We all have different ways of addressing marketing, but I don't believe in taking people's money based on frivolous promises. Do what you say you are going to do, nothing less, and promise only what you can certainly deliver. I found the article in question, in a discussion between two non-developer contacts on facebook suggesting they'd like to "find out how to invest" because of the proposed AI, which is the point at which alarm bells rung for me and I commented on their conversation. Your dreams are your dreams, and may or may not come to fruition; business OTOH is something we do with other people. There's already been some discussion in the broader industry around empty game design promises, c.f. Peter Molyneux... though at his level, it scarcely matters. For the rest of us, I think it does matter what we promise... even idle spoken thoughts can end up being taken as commitments by gamers who hold a future stake in our work, and the backlash when these "promises" aren't fulfilled... let's just say that in this age of crowdfunding, PR matters.
Thing is, the distinction can be blurred. Individuals who want to formally invest in a publically listed company -- does it matter if they're sufficiently-informed before committing? I suppose it does; shareholders at any rate should be kept aprised of major doings of the company though I guess the finer details may or may not be relayed to them. The point I'm trying to make is, I think we can all agree that such a scenario is quite different to an ordinary Jane/Joe spending $20 on kickstarter to see their favourite project come to life. Developer obligations in this case are direct-to-customer. That's where I'd apply the moral view liberally, by avoiding potentially unkeepable promises.
Does it apply where consumers are paying for their game through a larger publisher? I'm not sure. I think the dynamic there is very different and creates different pressures on developers than the direct-to-consumer model does... pressures that can perhaps justify a game not keeping all of its promises.