Laughing Ginjah
Hello!Do you have what it takes to match tiles while you match wits with the laughing Ginjah?
A memory matching game with a paw-some twist, Ginjah is a mobile game filled with cat-titude. You’ll need to keep track of all the flipped ginger cat tiles while the Laughing Ginjah uses every trick up his fur sleeves to muddle you up!
Flip tiles and match cats as quick as you can to get that clawsy best time. Share your times online and challenge your friends to best you!
Yes, some of you may have seen the trailer for the game many months back and have been desperately wondering what's been happening on this little title of ours. Well, a few things! We took a lot of the community feedback and changed the griefs in the game to be all from Ginjah himself - so you'll see some new animations and the like. We've also got @mexicanopiumdog doing our sound - which we're really excited about :)
In the mean time, we'd really appreciate some testing and feedback. Right now the game is without sound, so that will change the experience, but we're focusing on tweaking how often Ginjah interacts with your board as well as the achievement unlocks. So, if feedback can be focused on that, that would be fab.
Web link: https://build.cloud.unity3d.com/distro/install?id=W1QF5IQ7fg (You'll need to pick a browser that isn't chrome to run it)
(If you feel like testing on android, PM me)
Comments
Edit: Yup looks like I'm having the same problem.
PS: We should have a web build with sound shortly available to test out :)
Gave this a play last night, SOOO AGGRAVATING! But fun :)
P.S. Is it weird that I feel like you could study the Poker by Zynga icon for ages and still have no goddamn clue what it's trying to tell you? Also, it's kinda funny that Zynga and Big Fish as ex-juggernauts, are both desperately selling gambling games now...
Mostly we're looking for feedback on what the sounds feel like. Do they make sense? Are they annoying? Does it sound like ginjah?
https://twitter.com/GinjahCat/status/712619177715056641
All the info: http://www.retroepic.com/ginjah-and-tears/
In the second video you can hear Ginjah laughing, however it doesn't feel as though the laugh suits the cat. For a big ginger like that you'd expect a deeper laugh (I'm hearing Garfield in my head).
In both videos the music really nice, it fits the mood created by the art and the type of game perfectly. The overall presentation oozes with polish. Really liked the little meow at the end :3
I purrferred the 30sec video (leads nicely from logo to action), in the 25sec video things started to quickly for me.
I feel like the sound fx don't quite fit right. I don't know if it's the timing of them, as if the popping sounds aren't playing at the same time as the tile pops off the ground, that sort of disconcerted feeling when audio and visuals are a fraction out of sync, or if they're a spot too loud. I don't actually know what I'm talking about when it comes to audio, so I can only speak in feelings. :P
The visuals are super slick.
I am listening with headphones, and it does seem the spin sound effect (which is a kind of pop mostly) is a lot louder than the sound of the tile landing again... maybe this is giving the impression of being out of sync? (that @Elyaradine is perceiving)
The rumble at the start with the Retro Epic logo sounds ominous (and I expect this is because of the tendencies for logos to come in with Hollywood drones, and also the dark colours on that screen).
The "swapsies" plays twice in a row in the 30 second video... I kind of like the 25 second video better, but they're both really well put together I think!