[Prototype] Medkit
Heya,
Ive made this a while back and then I saw Not a Hero which made me want to work on this again. I added some polish and now here we are. So the game is supposed to be a action rouge-like similar to nuclear throne. The levels are randomly generated. At the end of each level you will get to choose upgrades. This is not yet coded. Obviously the game is very WIP but I don't want to spend more time on it if its not really worth pursuing. Ive already spent more than 2 weeks on this which IMO is too much for a initial prototype.
Controls :
A/D to shoot.
Left arrow/ Right arrow to move.
Up arrow to enter stairs and interact.
Spacebar to jump.
E to use special ability
R to reload (optional)
Q to drop weapon (optional)
Some screenshots :
A video :
Download link : https://docs.google.com/uc?authuser=0&id=0B8L1lapR2kOGVi1wSnhReWk3b3c&export=download
Some questions :
1. What did you think about the controls ? Did you like the strafing.
2. What do you think about having the environment in grey scale whilst having the core gameplay elements in color ?
3. I added smooth jazz as a background track. I thought that it would be a nice bit of contrast to the chaos that is going on. What is your opinion on this ?
4. Do you think this game needs cover mechanics like Not A Hero in order to be engaging ? Or do you think a more Broforce style of combat is sufficient ?
5. Hot or not ?
Thanks for your time,
Kobus
PS : Not a hero can be found over here : http://www.roll7.co.uk/#!not-a-hero/czje
Ive made this a while back and then I saw Not a Hero which made me want to work on this again. I added some polish and now here we are. So the game is supposed to be a action rouge-like similar to nuclear throne. The levels are randomly generated. At the end of each level you will get to choose upgrades. This is not yet coded. Obviously the game is very WIP but I don't want to spend more time on it if its not really worth pursuing. Ive already spent more than 2 weeks on this which IMO is too much for a initial prototype.
Controls :
A/D to shoot.
Left arrow/ Right arrow to move.
Up arrow to enter stairs and interact.
Spacebar to jump.
E to use special ability
R to reload (optional)
Q to drop weapon (optional)
Some screenshots :
A video :
Download link : https://docs.google.com/uc?authuser=0&id=0B8L1lapR2kOGVi1wSnhReWk3b3c&export=download
Some questions :
1. What did you think about the controls ? Did you like the strafing.
2. What do you think about having the environment in grey scale whilst having the core gameplay elements in color ?
3. I added smooth jazz as a background track. I thought that it would be a nice bit of contrast to the chaos that is going on. What is your opinion on this ?
4. Do you think this game needs cover mechanics like Not A Hero in order to be engaging ? Or do you think a more Broforce style of combat is sufficient ?
5. Hot or not ?
Thanks for your time,
Kobus
PS : Not a hero can be found over here : http://www.roll7.co.uk/#!not-a-hero/czje
Comments
Overall, I'm not really sure what this is trying to do. The jazz track doesn't feel like it works very well (maybe if the game were themed more noir?) and the blood clashes with that pretty hard. Then again, this isn't really the type of game I'd play if it were shown to me outside of these forums, so I'm probably not who you're aiming for.
The enemies don't move, the abilities are live longer and shoot more... In a combat system where you're just firing rather blindly? The only reason there's ammo is because your shots can drift, but because there's no "aiming", so besides that there's not much to go on, so you just kinda pound in a direction.
The walls are the only interesting feature, in that you could stand behind them and wait for the enemy to fire before popping out and shooting them, but... It seems pretty random, I don't see a pattern. It's like you always get hit.
I can see where you worked in "broforceness", but broforce works because of the A) Joke B) terrain and interaction and movement options C) multiple, distinctly different characters D) the enemies actually have a pattern to them despite their randomness. There's stuff to read from them E) variety
Sooooo I dunno. Why Medkit, too?
I guess I like this "game" more because of technical reasons. I didn't stop to think about it as a game. Its weird how there can be such a huge gap in what I think of something and what it actually is.
Thanks for the feedback.