[Paid Job] Saving Animated Gifs from Unity
We currently have a tool to save animated gifs from Broforce (in Unity)...
Our problem is that the gif tool we have saves a different colour palette each frame. This results in flickering colours, makes the filesize much larger and possibly also makes the gif take longer to save. We want a new improved tool that can take a sequence of Texture2Ds and output an animated gif.
The current tool seems to save gifs in much the same way Adobe Premiere does. Whereas a tool like LICEcap builds a colour palette for the entire sequence. LICEcap saves a much smaller gif without flicker and takes less time to save. This is the functionality we desire (though we don't care that as much about the saving time as removing the flicker and reducing the filesize).
The tool we want doesn't exist on the Unity Asset store, which is why we're asking someone from the community to build one for us.
Would anyone be interested in taking this on? (or know someone who would be)
We're not too sure how much time this should take someone. It probably depends on whether there is a library out there that can be easily imported into Unity. We expect it shouldn't take longer than 2 - 3 weeks. We'd expect to pay for that amount of time. If you could quote us that'd be great.
(Also, if it matters, we don't mind if you sell it on the Asset Store afterwards).
Our problem is that the gif tool we have saves a different colour palette each frame. This results in flickering colours, makes the filesize much larger and possibly also makes the gif take longer to save. We want a new improved tool that can take a sequence of Texture2Ds and output an animated gif.
The current tool seems to save gifs in much the same way Adobe Premiere does. Whereas a tool like LICEcap builds a colour palette for the entire sequence. LICEcap saves a much smaller gif without flicker and takes less time to save. This is the functionality we desire (though we don't care that as much about the saving time as removing the flicker and reducing the filesize).
The tool we want doesn't exist on the Unity Asset store, which is why we're asking someone from the community to build one for us.
Would anyone be interested in taking this on? (or know someone who would be)
We're not too sure how much time this should take someone. It probably depends on whether there is a library out there that can be easily imported into Unity. We expect it shouldn't take longer than 2 - 3 weeks. We'd expect to pay for that amount of time. If you could quote us that'd be great.
(Also, if it matters, we don't mind if you sell it on the Asset Store afterwards).
Comments
I would totally be up for this if I didn't have exams starting this week (I'd still be up for it after exams but that's 3 weeks from now =/)
Eitherway, wondering if you consulted with them yet?
https://www.assetstore.unity3d.com/en/#!/content/2670
This definitely sounds like something we would enjoy doing at RenderHeads, and I don't expect it would take very long to do (based on your description, 2 weeks coding, 1 week testing). If you haven't already found someone, lets chat :)
We had another look on the Unity Asset store last night. There have been two new gif saving tools added, but both of them build palettes for every frame.
It seems such an obviously bad way to save animated gifs. I'm a little confused as to why people think that's an acceptable functionality for this kind of tool.
It looks like there *might* be some relatively easy to implement solutions, like projects on GIT hub that get us 90% of the way there. Richard Pieterse (of Free Lives) is looking into it, we'll decide tomorrow.