CoolDriver UnrealEngine4
Hi, just a new project I started since Unreal added their SpeedTree support. This will hopefully develop from a test level to a game at some point. Still obviously has a ways to go, as there aren't may roads, nor any buildings yet, but there's that saying... rome ...built and days... many many many days....
https://alwyndippenaar.com/wordpress/?page_id=2068
Youtube videos here as well.
https://alwyndippenaar.com/wordpress/?page_id=2068
Youtube videos here as well.
Comments
Thank you Tommy, I really want to finish what I started a few months ago, and really just focus on making a PC game only, no mobile for this game, use this particular level as a base to build on, and make a game where you have AI drivers, road signs, road markings *on and off road, Ideally I would want the main game to be open world, and be much much larger, and have reusable components to build from shanty to more modern looking towns, dirt and tarred roads to drive on, maybe even some towers and bridges for driving above the landscape as well, maybe as DLC, not sure yet.. .first, on to some substance tutorials, then going to make a shanty town, and stuff a few roads in between and see what happens.
Any plans to make the scenery(rocks, foilage) more interactive with the vehicle?
Is the landscape generated on the fly, or was it pre-built?
(I imagine that pre-building the scene will make an open world game a tremendous task?)