Steam opens up paid mods
Starting with Skyrim, but more games to follow, no doubt.
I've said it before, this kind of thing, along with producing assets for Unity's asset store, is a great way for developers to build up their skills, practice making things of the quality actually needed to sell in a real marketplace. And the cash doesn't hurt, if you make something popular. ;)
Good to see more avenues for hobbiests to transition to paid pros without a lot of up-front capital.
I've said it before, this kind of thing, along with producing assets for Unity's asset store, is a great way for developers to build up their skills, practice making things of the quality actually needed to sell in a real marketplace. And the cash doesn't hurt, if you make something popular. ;)
Good to see more avenues for hobbiests to transition to paid pros without a lot of up-front capital.
Comments
Very cool. 8-}
Damn I wish I could make level editors, moddable elements and such. Another thing to learn, but it would certainly be a beautiful thing to behold :)
(How's this different from Steam Workshop? The charge-for-stuff part?)
The Video in question
Question: How do you post videos inside a post?
I saw that the breakdown was 25% to the dev, 45% to Bethesda, and 30% to steam... That's a bit tilted in the big corp's favour. That's the one thing I'd be questioning.
Back on topic, it seems there was a lot of problems with intellectual properties and that led to modders being outraged and wanting to quit the platform but can't because Valve won't take it off.
The gist of it is - modders use other modder's work to create their own. Other modder's stuff are free, and theirs are paid for, and that sucks for the guys who made free stuff, so there's outrage. Modder who made paid-for stuff considers this and wants to take it down, but can't because Valve says they can't.
http://www.pcgamer.com/creator-of-removed-paid-skyrim-mod-gives-his-side-of-the-story/
https://www.reddit.com/r/skyrimmods/comments/33qcaj/the_experiment_has_failed_my_exit_from_the/
It's not a perfect system and needs ironing out. But it would be great if it gains stability.
I just ask because the 30% that Valve takes pays for all the hosting and bank fees. As I recall from the Humble Bundle breakdown, Valve only get about half of that (and they bare all the ongoing hosting costs).
I'd prefer for modders to be receiving more in any case. Hopefully that's something that each respective game that monetizes modding can negotiate.
And that was actually pretty swift action by Valve. Well done for that. But yeah that sucks for the possibility of monetising on content for modders... However the whole model needed to be rethought. Hope they get it right and make a comeback.