Allowing bigotry in games on the forums

edited in General
dammit said:
:/ So, I'm saddened that anyone is bothering to give any other feedback on the game here because clearly [he] sees that as support of the game ... I would rather just not have this kind of awful shit on our forums and continuing to offer support to him is going to keep him here and say we're okay with this.
dammit said:
So, basically, it's fine that he is sexist in his representation of half of the world's population, as long as he's willing to discuss his sexist views with you and that he makes games?
My primary objective is to include everyone who makes games or is involved in game development in South Africa on these forums.

Bigotry and abusive behaviour on the forums will result in a warning and/or ban.

Bigotry and abusive behaviour in games WILL be challenged in the comments and can result in its deletion . After some thought I realise I was wrong in my previous feedback on other games and mechanics or other aspects of a bigoted game cannot be discussed until the bigotry or abuse has been removed. Doing otherwise doesn't endorse the bigotry but does trivialise the issue and gives the developer the opportunity to ignore the problem.

Comments

  • If we, as a community, are actually serious about moving towards a being a more representative group/establishment and encouraging the participation of minorities, previously disadvantaged people, etc, then we need to start removing barriers to entry. Seeing racists, sexist and bigoted crap on the forums, followed by comments that show support for the game design in any way, is hugely problematic.

    We need to - as a community - decide where we draw the line. But we do need to draw that line.
    Thanked by 1VQZX
  • The next update of the forum will give us proper pages where we can upload the rules. And sign-up will require accepting them
    Thanked by 2Kobusvdwalt9 dammit
  • edited
    @dammit I kinda want to stay out of this but I have a question : if makegamessa wants to be diverse why would we ban @pierre ? He actually has a different point of view from the masses. If everyone on the forums believes the same things about everything, are we diverse ? Cause it doesn't feel like it. Does race, sex or orientation even matter if we all believe the same stuff and act the same way ?

    Please note that I don't want to argue, I am simply wondering what some opinions are about this.
  • @Fengol Cool, I actually cant believe the community has gotten so big without that. But on the other hand we do seem to argue a lot, maybe having rules will change that and get the focus back to making games.
  • @Kobusvdwalt9, I understand where you are coming from. There is, however, a difference between having an opinion and being bigoted. Holding your own opinion over which ice cream flavor is the best is fine and can be argued back and forth forever. Objectifying/dehumanizing people is not an opinion though, it's simply wrong. Bear in mind that being bigoted does not necessarily mean you are malicious in your intent. That doesn't make a huge difference though. Whether you meant to do a bad thing or not, you still did it.

    I agree that if everyone on the forums believed the same things we would not be diverse. The quickest way to accomplish this though is to have bigots express points of view that we as a group don't agree with, but not actually doing anything about it. I believe that if we allow that to happen then pretty soon the only people that will be left on the forums/community will be people that agree with the bigoted point of view.

    In @pierre's case I don't think that @dammit is trying to exclude any one specific person, but rather her motivations are that of including more people. We have no idea how many people will get turned away from the community when they see that post because we will simply never hear from them again. If we as a community are supporting that kind of game, then regardless of how much more good the community does there will be some people that won't feel welcome, and in fact wouldn't be.
  • I don't think we need to have had the rules in place when someone signed up to enforce them. If there is any uncertainty for an individual, we can simply point to the rules, give a stern warning, and from then onwards we can just apply the rules to that individual. For reference, the rules thread is here: http://www.makegamessa.com/discussion/2772/help-write-the-forum-rules Hopefully it becomes a separate page soon :)

    @Kobusvdwalt9: wanting a diverse group of people surely doesn't mean we want to have all potential people. If someone is a troll, just out to create a toxic environment for others, then they arguably do have a different perspective on things, but I wouldn't want them as part of the community.
    Fengol said:

    My primary objective is to include everyone who makes games or is involved in game development in South Africa on these forums.
    Unfortunately, we can't actually have everyone. If we choose to include certain people in the community, and allow their behaviour, then we exclude others. To that end, I think we need to exclude people who go again the rules (or at least their behaviour) such as sexism and racism.
    Thanked by 1Kobusvdwalt9
  • edited
    @Kobusvdwalt9 I think @Rigormortis has pretty much hit the nail on the head here. Being "inclusive" does not involve simply including everyone without some thought. Would we be okay with KKK-type propaganda games on these forums for the sake of a "different perspective"? No, we certainly would not because those ideas are harmful to humans. Sexism, racism and the like need to be removed from the community (and this may involve removing access to certain members who violate this) in order for the community to become more inclusive and open.

    I'm just going to add a note here, and it's a little out of context, but basically staying silent and letting sexist, racist etc behaviour simply exist on our forums is problematic in that is adjust how the whole group perceives the norms (of what is okay) for the group. People will then be more likely (despite their own personal beliefs) to act according to the (misperceived) group norms.
    Whether or not individuals engage in problematic behaviour, Berkowitz (2005) notes, all those who misperceive the group norm as toxic contribute to the climate that allows the problem behaviour to occur.
    Jeffery Lin of Riot games also talks about how silence is a problem and how this lead to the kinds of toxic behaviour we see online, especially in LoL-type games in his GDC talk.
    Thanked by 1Kobusvdwalt9
  • edited
    @Pierre has done nothing to incite sexism on these forums except to show his personal artwork. The community has registered their disapproval of said artwork and engaged him in debate - which is what a good community should be doing. Whether other forum members decide to engage with Pierre should be entirely up to them, and banning him will not make this better, nor will it make sexism in games go away.
  • edited
    Clear rules is a start, but banning, censoring or alienating someone for doing something wrong is simply not an effective way to prevent them from continuing to do it. Staying silent isn't the right way either, I completely agree, but banning or exclusion is pretty much the exact same thing, only you've probably just made them even less inclined towards empathy.

    The only solution I've ever experienced is to open communications and continuously try to keep teaching, showing and explaining why and how the behavior in question can be harmful to other people, ESPECIALLY if the person who is behaving in a bigoted manner is not entirely aware or understands why what he is doing is wrong. What I've seen happening in these forums is that people are patiently talking about this, and I really believe this as a VERY positive thing.

    Explaining to someone that there is a big difference between subjective opinion that hurts nobody, and subjective opinion that oppresses and harms other people is far more helpful and progressive than banning and silencing someone. If they then choose to be mean spirited, refuse to communicate, or outright attack people who are trying to reason with them, then yes, perhaps they are a hopeless case, and the easiest way to deal with that is probably to silence them. But if someone is just having trouble understanding a perspective, then it would be better to actually talk to them about it than to just flip the table and declare them a monster. Nobody is born inherently understanding what other people go through, and everyone is guilty of assumptions. Not tolerating bigotry doesn't mean banning everyone that expresses bigoted opinions, it means addressing those opinions themselves and hopefully changing them. I am personally guilty of defaulting to dismissal, but that's why I've been very impressed by the reaction of this community so far.

    @Pierre may not gave been especially receptive about the criticism he is receiving about his character design, but it seems to be more because he doesn't really understand how it actually hurts people. I'm sure he believes it's mostly harmless fun. So to change his mind, we need to try and show him why his approach lacks empathy, why his design is potentially alienating and harmful to many people, and how it can be improved. Banning him isn't going to achieve that, but being inclusive may stand a chance. He seems to at least have been somewhat apologetic about it, though I still don't know if he really understood why people reacted that way. I don't know, maybe given some time and exposure to people who have a healthy outlook on these issues, he could be swayed to see things from a different point of view.
  • I generally draw the line between malicious, overt bigotry and unconscious, subtle bigotry.

    Malicious/overt bigotry, such as knowing that kitchen jokes demean women and making them anyway, is a red line. I'd ban people who continue to do that after being warned.

    Unconscious, subtle bigotry, like not seeing what the problem is with "sexy game characters", is something I'm less inclined to ban people for. I'd prefer to try and educate and critique. Banning doesn't help them understand.

    It's also important to be patient. I have debated a good deal online, and there is one rock solid truth that I've learned - you almost never change people's minds instantly. It's a slow, difficult process that happens over time, if at all.

    Especially for issues like representation of female sexuality in media, which is an issue that a LOT of people get stuck on. After all, there's nothing wrong with sexual attraction, right? And men are sexualized too, right? Look at Dante's abs in DMC or whatever!!1!

    It's easy to forget, if you already see how the patterns in the media around us are problematic, that some people are still at the beginning of the journey to understanding.

    People still stuck in the Matrix don't see the Matrix.
  • I'm not okay with banning/silencing/alienating people for making poor choices in their gamemaking.

    I am for looking after our culture, particularly our culture of feedback.

    if someone is turned away from our community because of the kind of interaction happening on Pierre's monster hunter game, then they've turned away with a sample of what this forum is good at, relentless feedback, good discussion, and being useful to each other, despite the disagreements.

    Honestly I have a bigger problem with this thread:Kid 2.0 Monster because it looks like we're not helping at all. In fact the only real interaction is looking a bit trollish. And I know this is because of history and most of us have that extra information here, but if we're really talking about the way things look to newcomers, let's not talk about the examples in which we're representing the community effectively, and talk about this sort of thing instead.
  • I don't think I can fully express the sheer frustration I feel at this point. I'm going to try however, but right now I feel like I am hitting my head against a brick wall.
    Jelligeth said:
    Clear rules is a start, but banning, censoring or alienating someone for doing something wrong is simply not an effective way to prevent them from continuing to do it. Staying silent isn't the right way either, I completely agree, but banning or exclusion is pretty much the exact same thing, only you've probably just made them even less inclined towards empathy.
    Nope. Actually, you're wrong. And so is everyone else expressing this particular sentiment. At the point at which conversation has failed to change an individual's inappropriate behaviour, punishment of some description is your best bet to actually getting them to change their behaviour.

    It is not anonymity online that makes people assholes, as people so often believe, but a lack of consequences. Because we have no consequences for someone who simply shrugs and says no, I'm going to keep my incredibly sexist portrayal of this female character in my game, we are ultimately encouraging his continued efforts in this vein. People have already given up trying to talk to him, so the only responses left in his thread will be people talking about his game sans the sexism - which will serve only to reinforce his thinking that "SJWs" are simply "overreacting" and if you say no enough they'll go away and chew on a different bone.

    Punishment, bans, etc, do work and they do have an effect.

    I don't understand why everyone here is so precious about not banning people. Are we so nice that we're afraid to actually punish someone?
    The only solution I've ever experienced is to open communications and continuously try to keep teaching, showing and explaining why and how the behavior in question can be harmful to other people, ESPECIALLY if the person who is behaving in a bigoted manner is not entirely aware or understands why what he is doing is wrong. What I've seen happening in these forums is that people are patiently talking about this, and I really believe this as a VERY positive thing.
    @Pierre has shown that he does understand and yet has stated that he's going to keep his character the same anyway. He's not simply a misunderstood, confused, uneducated individual. He is actively now being a sexist bigot.
    . Not tolerating bigotry doesn't mean banning everyone that expresses bigoted opinions, it means addressing those opinions themselves and hopefully changing them. I am personally guilty of defaulting to dismissal, but that's why I've been very impressed by the reaction of this community so far.
    At no point have a said we should ban everyone on sight of bigoted behaviour.

    damousey said:

    Honestly I have a bigger problem with this thread:Kid 2.0 Monster because it looks like we're not helping at all. In fact the only real interaction is looking a bit trollish. And I know this is because of history and most of us have that extra information here, but if we're really talking about the way things look to newcomers, let's not talk about the examples in which we're representing the community effectively, and talk about this sort of thing instead.
    I think you'll find the problem here is that particular user also only posts in his own thread. He's looking for feedback without engaging the community members in any other way.

    Also, this is an entirely different issue and I'd like to keep things on topic, please.
  • I completely agree that there needs to be room for people to make mistakes, and for debate and discussion around those mistakes. We shouldn't frighten anyone away from the community on the grounds that they're worried about making a single error and being dogpiled or banned. That said, if one of the forum's goals is to provide a place where critique can be provided, it's also important that we cultivate a receptiveness to that critique. Sure, defend your work, you probably shouldn't be putting something up if you're going to change everything about it just because someone doesn't like certain aspects of it, but you should also seriously consider the feedback you're getting, and that if even one person is pointing out an issue, it's something worth at least a little consideration and engagement. If you're just dismissing the criticism (which you solicited by virtue of posting on this forum), you're not adhering to a culture of critical receptiveness, and should be in line for some sort of infraction.

    While I think it's really important that we do create that sort of space, where people can make mistakes and defend themselves all while having a productive dialogue with the criticism offered to them, I think it's even more important that we create a space that's safe for women, people of colour, queer folk, people with disabilities, and really any other marginalised group that might happen upon our community. Rejecting criticism entirely is a dick move, and not conducive to any kind of productive conversation, but at worst you're hurting your own project and wasting everyone time. However, when that criticism is "your work is actually harmful to real life human beings," you really ought to take that a lot more seriously, and not just double down on your stance and blame everyone else for being too sensitive/don your fedora and claim that the people criticising your work are actually bigoted against you and your bigotry. Because then not only are you wasting everyone's time, you're harming members of the community, driving potential members away, and damaging the community's attempt at providing a safe space for everyone to participate. I think that's a pretty self-evidently worse outcome than just annoying everyone by being an unhelpful asshat, which I think is pretty good grounds for erring on the side of creating a safe space, if it comes down to it.

    I happened upon this essay by a mod over at RPGnet, which has a pretty big problem with people derailing threads about sexism. He describes the forum not as one where being a feminist is mandatory, but one where useful participation requires a certain bare minimum understanding of feminism and its terminology. Which is something worth thinking about. When @dislekcia summoned me to the thread in question, he mentioned that there were a bunch of commonly used (and frequently debunked) arguments about sexism and representation, which is totally true. If every one of these threads didn't require dozens of posts to go over 101 level stuff that's already been covered in a dozen other threads, we'd at least be a little less frustrated, and dialogue might be more fruitful.
    Jelligeth said:
    @Pierre may not gave been especially receptive about the criticism he is receiving about his character design, but it seems to be more because he doesn't really understand how it actually hurts people. I'm sure he believes it's mostly harmless fun. So to change his mind, we need to try and show him why his approach lacks empathy, why his design is potentially alienating and harmful to many people, and how it can be improved. Banning him isn't going to achieve that, but being inclusive may stand a chance. He seems to at least have been somewhat apologetic about it, though I still don't know if he really understood why people reacted that way. I don't know, maybe given some time and exposure to people who have a healthy outlook on these issues, he could be swayed to see things from a different point of view.
    I agree that we need to explain the effects of shitty representation, but that's exactly what's been happening in that thread. I even gave goddamned links to examples (okay, they were anecdotes of the positive effects of inclusivity and empathy, but it's not that hard to flip around), and didn't receive any response or acknowledgement; like I've said a whole bunch of times already, letting people fuck up and talk about their errors is a good thing, but we also need to realise when pedagogy isn't working and we need to take a more punitive approach. At some point there needs to be some sort of top-down indication that this is not the sort of thing that we want in the community.
    Thanked by 2dammit Jelligeth
  • If you're just dismissing the criticism (which you solicited by virtue of posting on this forum), you're not adhering to a culture of critical receptiveness, and should be in line for some sort of infraction.
    That's dangerously close to saying "if you don't agree with us, you will receive a warning".

    That is a awful, awful idea. And it would achieve the exact opposite of actually changing people's minds.
    Thanked by 2Pierre mattbenic
  • @garethf: unnecessarily aggressive wording on my part. What I'm trying to say is that if you're posting your projects here, you're probably looking for feedback; upon receiving feedback, if you're a total butt about it to the extent that nobody's having a worthwhile conversation, then you're contravening the rules and the entire point of the forum. That sort of behaviour seems like it's at least worth a warning?

    More specifically about disagreement, as much as I'd like everyone here to be a super-inclusive intersectional feminist, I know it's not going to happen. I don't like the idea of not including someone just because their politics are different to mine (within reason), but we're clearly seeing that there's a certain point where continuing to try to change someone's mind comes into conflict with the safety of marginalised forum members and has a negative impact on their desire to participate or even be part of the community altogether. Perhaps I shouldn't have phrased my post in such absolute terms, given that I'm relatively new to this forum, and have no experience actually moderating or administrating anything like this, but yeah, just having a hard time reconciling the desire for the forum to be open to as many people as possible, irrespective of politics (again, within reason), and the desire for the forum to be a safe space for everyone who uses it.
    Thanked by 1dammit
  • garethf said:
    If you're just dismissing the criticism (which you solicited by virtue of posting on this forum), you're not adhering to a culture of critical receptiveness, and should be in line for some sort of infraction.
    That's dangerously close to saying "if you don't agree with us, you will receive a warning".

    That is a awful, awful idea. And it would achieve the exact opposite of actually changing people's minds.
    Okay, hang on... Why would this achieve the exact opposite? @dammit has pointed out that a lack of consequences online are what underlie a lot of repeat socially unacceptable behavior. I'm sure more evidence for this can be given (like, beyond Justin Lin's talk), it's her thesis topic, after all.

    Why would a system of formal warnings, with some number of warnings resulting in a ban (with various time windows for either ban lengths OR warning expirations) NOT act as valid consequences? It's not an instant "hey you get off the forum" and it makes it abundantly clear what was unacceptable instead of leaving that vague and open to misinterpretation. It leaves people time to communicate their positions and/or debate their work while at the same time empowering people to speak up against socially unacceptable content/messages.

    I'd appreciate it if you could explain why it wouldn't work. Perhaps that way we can come up with something better.
  • @brondin "if you're a total butt" - define total butt?

    @dislekcia "Okay, hang on... Why would this achieve the exact opposite?" - Because saying "take this criticism on board or you're getting a warning/ban" is not persuasion, it's a threat. And people almost universally react very poorly to threats. They get angry, and they either double down or stop engaging.

    Threats cause people to close down to new ideas, not open up.

    (I am, of course, entirely fine with their being consequences for malicious/overt bigotry.)
  • edited
    dislekcia said:
    Why would a system of formal warnings, with some number of warnings resulting in a ban (with various time windows for either ban lengths OR warning expirations) NOT act as valid consequences?
    Another reason it might not work is if there is no investment in these forums. Being told to get out by strangers isn't exactly an effective threat when you are getting what you see as useful feedback elsewhere (which is the case with @Pierre, and I assume we're talking about @Pierre here). In such a case it's toothless, and I agree with @garethf that it could achieve the opposite due to being perceived as a threat.

    It could definitely work as a way to force certain people to leave these forums and presumable continue to make the same games elsewhere without changing their attitude. If that's the outcome we desire then it's a valid course of action.

    (Obviously I'm also entirely fine with their being consequences for malicious/overt bigotry.)
  • I am dealing with the issue of Fight the Monster with the developer; and it will be resolved by Wednesday.
    Thanked by 1TheFuntastic
  • I get this sense that there are a lot of people who are concerned about the possibilities of bans/warnings because they're worried that they will be on the receiving end because they have only a superficial understanding of the feminism and racism issues. I mean, those people seem to be against warnings and bans not because you don't feel @Pierre might deserve it, but because you don't think you do, but you're worried that you'll be on the receiving end .... but you're not entirely sure why.
  • No, not really.

    It's because "debating an issue" is a farce if there isn't some space for people to disagree without being punished for it.
  • dammit said:
    I get this sense that there are a lot of people who are concerned about the possibilities of bans/warnings because they're worried that they will be on the receiving end because they have only a superficial understanding of the feminism and racism issues.
    I feel it would be counter productive to discourse, to assume that anybody's knowledge regarding a subject is "superficial".
    Thanked by 1garethf
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    @Pierre, your understanding of sexism and representation of women in games is clearly superficial. I can make that statement because you're denying that objectification is a problem and you seem completely unaware of the male gaze, both of these are elementary concepts in the study of sexist representations. If we were discussing the technicalities of 3D art and I didn't know what a vertex was or how art was made, I might well have an opinion on a piece of art, but my opinion would be superficial from a technical viewpoint. This says nothing about someone's character, only their knowledge and understanding of a field...

    In fact, this concept seems to come up a lot in discussions of sexism online: Men feel that they should be "able to have opinions" without consequences and feel that when they express those opinions that they're somehow protected. That's false - you can indeed have opinions, but you need to be prepared to accept other people's reactions to those opinions. When we're talking about material that clearly demonstrates how you see people that are different to yourself, others are going to interpret that and react accordingly. If you act in ways that demonstrate a lack of regard for people (by, say, expressing a sexist opinion, posting sexist material or positing debunked arguments for why something isn't sexist) then there are going to be consequences to those actions: At the very least, people won't like your opinion and they'll be able to point out WHY. Any amount of arguing is not going to change that.

    Even something like Bayonetta cannot be argued that it isn't sexist. I doubt anyone here is creating work of that same calibre, nor are they aware enough to subvert tropes as well as Bayonetta does. Being given a warning for posting sexist (or racist, or otherwise harmful material) is a judgement of the material, not of your argument as to why it's okay, your argument pretty much doesn't matter after the material is posted. I don't understand why people think it would...

    Besides, getting a warning would be part of a process of the community discussing something, not an instant ban. If enough people feel something is worthy of a warning, bam, a warning happens. That's discourse! You might not like the conclusions reached by other people, but that's how we all learn.

    I feel that saying "No, there shouldn't be warnings" is a waste of time - if you're worried about warnings being inappropriately applied, then discuss how they're earned instead. Ask yourself: Is posting sexist material grounds for getting a warning? Is posting racist material grounds for getting a warning? Do these things go against what the community stands for? We know that we need visible, enforceable consequences for infractions, if warnings aren't a good way to achieve that, suggest alternatives instead of saying that all debate is protected by magical intention.
    Thanked by 1Steamhat
  • garethf said:
    No, not really.

    It's because "debating an issue" is a farce if there isn't some space for people to disagree without being punished for it.
    There is a point where someone is right and someone is wrong in certain debates. That's what we have science for - the research in these areas has been done and the conclusions reached by the scientific community. Then there's really no debate left.

    I'm happy to talk about things, but when someone stands by statements which are equivalent to creationist theories, then there is no debate left.

  • Feminist theory is not the same as scientific fact, and no, there isn't quite as clearly defined a line between what constitutes acceptable sexual imagery (and under what circumstances) and what constitutes sexism as there is between scientific theories of the origins of life and creationist theories.
  • Right and wrong in topics like this have absolutely nothing to do with scientifically provable facts, they are entirely cultural. I happen to hold what I think are the same views as you on sexual and/or demeaning imagery @dammit, but I don't believe excluding people who believe differently will help in any way. The only way to change someone's opinion on a subject like this is by continuously exposing them to an opposing point of view, in a way that makes that view appealing. That's not a quick process, one does not break down years or decades of cultural conditioning in the time it takes to debate it on a forum.
  • edited
    @Pierre in this case, that assumption is pretty much based on the evidence provided in your arguments. Denial in the face of evidence is not an argument. The normalisation of female misrepresentation is not a valid reason for re-enforcing it. Slavery was also perfectly normal at the time, it doesn't make it good or justified, and the people that defended it clearly had a superficial understanding of human rights. The very design of the character in question suggests that your understanding of the subject is still pretty superficial. So while I agree with your point, I don't agree that it applies to you.

    @dammit my stance isn't at all about abandoning all forms of punishment. I agree that at some point, the effort expended trying to reason with a person exceeds the value of their understanding, especially since, like @brondin mentions, it is our personal responsibility to stay aware of the issues that negatively affect innocent people, but we simply can't all know everything all the time. This is a fairly small community, and we have the luxury of attempting personal conversation before "corporal punishment". It seems like there are people who are talking to this guy, be it in person or in private. Their efforts may hopefully prove to be more fruitful than a bunch of strangers talking about how much of a butt he's being. @BlackShipsFilltheSky hits the point exactly, we aren't the only people he is speaking to. In a different forum, he is probably not receiving the same criticism that he may be receiving here, particularly because the issues of female representation simply isn't something that much of the larger gaming community understands. The fact that he's opened this topic for discussion is probably better than if this discussion never happened at all. Maybe we don't change his mind in the end, and he receives multiple warnings and then a ban, BUT, this is something that has offered a few bystanders, including myself, the opportunity to ask questions or reflect on the issue at hand. As long as it hasn't descended into personal attacks or threats, is it not possibly too premature to censor?

    @garethf I suppose morality may not be scientifically definitive, however, it is something that is widely regarded as philosophically sound, and isn't really as much of a blurry grey as you make it out to be. Right now, the sexism in question isn't a difficult one to pin. Is it disrespectful? Yes. Does it represent a participating group of people in a ridiculing/mocking way that is inappropriate and otherwise completely irrelevant within the context? Yes. Does it encourage humor and derision at the expense of a different or less fortunate demographic? Yes. Therefore, it should be seriously re-evaluated, and the refusal to do so suggests a "total butt"
  • @garethf I suppose it's morality may not be scientifically definitive, however, it is something that is widely regarded as philosophically sound, and isn't really as much of a blurry grey as you make it out to be.
    Incorrect. The line is fairly blurry (especially when someone does as you do in the following lines after this sentence, inferring intent and intended tone in the piece of media), and even within feminist communities there is a lot of debate between feminists as to where the line is.

    It only seems like there is a broad consensus when you stick to arguing broad strokes, the minute you get down into the nitty gritty specifics a thousand different opinions emerge.
  • I would just like to point out to those that may not have noticed, that @Pierre has (in the original thread about his game) conceded and decided to use a less offensive lead character. If nothing else I think this supports the argument of rather engaging with those who have views we may not approve of. It may be a baby step, but it's something.
  • edited
    My first reaction here is to agree entirely with @garethf - we if we want to change opinions then a steady dose of "exposure therapy" is probably better than ending opportunities for interaction. And remarkably it's seems a positive outcome has been achieved with the game in question? ( @Dammit - @garethf is one of the biggest n baddest SJW's in my twitter feed, if that helps inform that this isn't about feeling insecure about one's own views).

    Whilst I was at GDC I went to lost levels (basically a million indies giving micro talks about everything). Before they started they clearly and boldly stated the most comprehensive Safe Space policy I've ever heard - like literally down to asking someone's permission to take a photograph. Way over the top to my mind. But it got me thinking really hard about my own conduct and what it meant to be a part of that space. (It was uncomfortable as hell - a good sign my assumptions were being tested). And the interesting thing is I've never seen such a diverse audience, not only of women but of people from every corner of the gender/not gender spectrum.

    That makes me think perhaps as a community need to make a very clear, loud, biased and unambiguous statement about our stance on gender issues and what will be accepted. Our own safe space policy if you will. It will have to be opinionated, in much the same way "affirmative action" is opinionated. And yes some folks won't agree with those views and turn away, but it aggressively creates the stage for other diverse voices to join and be part of our community. Even besides the crap that's happened online in the last year, games development needs diversity in order to thrive as a South African industry (like literally we get more government support). As an organisation it seems MGSA would almost be neglecting it's duties to grow game dev in SA if we didn't do this.
  • garethf said:
    Feminist theory is not the same as scientific fact, and no, there isn't quite as clearly defined a line between what constitutes acceptable sexual imagery (and under what circumstances) and what constitutes sexism as there is between scientific theories of the origins of life and creationist theories.
    I'm not talking about feminist theory. I'm talking about scientific studies that show the impact of these images on human beings. Or, does psychological research not count as science for you?

  • mattbenic said:
    Right and wrong in topics like this have absolutely nothing to do with scientifically provable facts, they are entirely cultural. I happen to hold what I think are the same views as you on sexual and/or demeaning imagery @dammit, but I don't believe excluding people who believe differently will help in any way. The only way to change someone's opinion on a subject like this is by continuously exposing them to an opposing point of view, in a way that makes that view appealing. That's not a quick process, one does not break down years or decades of cultural conditioning in the time it takes to debate it on a forum.
    See, what you're saying here starts to sound incredibly creepy. If, assuming that there is no right and wrong in this case, then you're simply trying to get someone to change their mind to agree with you for no reason other than you hold your own beliefs as to be better - with no underlying reason/justification.

    What we're talking about is something that is provably harmful

  • I'm talking about scientific studies that show the impact of these images on human beings.
    Such research indicates an effect, it doesn't indicate right or wrong. By it's nature, scientific research is entirely amoral, as are the results it shows.
    If, assuming that there is no right and wrong in this case, then you're simply trying to get someone to change their mind to agree with you for no reason other than you hold your own beliefs as to be better - with no underlying reason/justification.
    No scientifically provable reason or justification. My reasons and justifications are purely cultural, that does not make them any less valuable in this context. By contrast the evolution vs creation argument you compare this to does actually have provable science behind the one side's stance, or near enough provable to make any other view logically unreasonable regardless of cultural considerations.
  • edited
    I kinda mentioned this before, but I think it's worth being more explicit about it; what the debate here seems to boil down to is: should we allow bigoted content to appear on the forum in the hopes of educating the person who posted it, or should we remove it and potentially take action against that person in order to create a safe space for people from marginalised groups?

    I'm entirely on board with both of those things. Pedagogy is a noble goal and I've definitely made attempts to educate folks on this forum. Safety is really important and we should always strive to be considerate of the lived experience of marginalised groups and how our words and actions might impact their emotional and psychological health. I'm just not convinced they can happen in exactly the same place. I'd love to be wrong about this, but it seems like there is a certain extent to which those two ideals would struggle to coexist. If bigoted content stays up, we compromise the safety of certain community members, and perhaps implicitly signal to potential members that we're okay with this sort of thing. If we take it down right away, we miss out on an opportunity to do some long-term good by educating someone (who will perhaps go on to educate others), and that person could easily just go to another board and not meet any resistance.

    For what it's worth, I would advocate for prioritising the safety of marginalised people every single time. It's not a pleasant choice, but I really do think it's the right thing to do. That said, I have a potential (possibly horrible) solution, which may or may not allow us to have our cake and eat it too: When problematic content shows up in a thread, we flag it, perhaps through an extension of the category system, or perhaps a mod/admin adds some text to the thread title. This signals to anyone who might find it important that the space is not necessarily a safe one, and that 101 level discussion is probably happening in that thread (I have this source and this source, both of which suggest that a common feature of safe spaces is an avoidance of 101 level education), and is a visible indication that the community recognises problematic content and cares about providing safe spaces. Folks who are keen on education then know where they're needed, and have room to try to engage with the person responsible for the bigoted work.

    I don't know if this approach is ideal. Problematic content still appears on the forum. It also might come off as that shitty, "well if you don't like it, just don't look at it," type of argument. Perhaps it isn't entirely favorable to whoever puts up a game that people take issue with, and could have the same effect as a warning, leading to people doubling down or refusing to engage. And of course, then we come back to the debate of how bad something needs to be before we deem the thread an unsafe space.

    I guess that doesn't leave us all that far from where we are already, but it seems like a small step towards some kind of resolution. So maybe it's worth asking if safety and pedagogy are antithetical, and to what extent that is true? If we have to choose one, which is it and why? If we can have both, what does that look like, and how do we reach that point?
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  • I personally believe that there should be, and are always, really valuable things in between polar extremes of one thing or another. Life and people are more often shades of grey rather than pure black and pure white, and that should be ok, and I suspect that for most here, it is ok.
  • I kind of feel like this thread has devolved into people just yelling at each-other. And that's not cool.
    I feel like people have just been yelling @Pierre. And that's not cool.
    We're supposed to be cool.

    The answer to the question in the first post is pretty redundant. We shouldn't allow bigotry on the forums. But let's do the very basic thing and ask what bigotry is?
    OED said:
    Intolerance towards those who hold different opinions from oneself:

    the difficulties of combating prejudice and bigotry
    In this case. We as a "community" have been intolerant and hostile towards @Pierre. We the "community" have been bigots. Now please do not take this as me condoning the work presented. Personally that character creeps me the fuck out, and makes me want to not play the game at all, and it being changed would be a great boon for the game. But the willingness to dog-pile and vilify someone who by all accounts from the "community" was simply not versed in the appropriate parts of feminism is pretty bad.

    @Dammit pointed out that it's a lack of consequence that makes people act like assholes online. Well banning people from some little forum on the internet isn't exactly a big deal to a new person here. Yes there are some of us that have been around here for ages and for us receiving a reprimand would actually mean something. But for someone who just arrived? They're simply going to say "Fuck those assholes from MGSA." And continuing doing whatever they we're and just have a bad view of the "community" and MGSA itself. And that has consequences for MGSA as an organization.

    Banning and warning people makes us feel better about "our" space, and that we have done the "right" thing. It's not going to actually make people change their minds. And as I said above: you are simply going to fuel their current belief since the backfire effect is a thing. And you want to get people to change their mind, not walk away. You need to engage with people, and slowly get them to change their mind: epiphanies are a rare thing.

    I've seen a lot of people walk away from the "community" but really the community of MGSA is supposed to be all game developers in South Africa. Not a bunch of people who are able to yell the loudest on the forums. I've seen a lot of people be active and then leave simply because we have been hostile to them.

    This is nuanced subject and I'm not saying we should never remove actual terrible people. But Pierre has been civil. And wow a human didn't change their opinion immediately after someone on the internet told them to, that's never happened! As was pointed out it takes a exposure therapy to get people to change their minds — much like I'm expecting people to yell at me, and be pissed off at me, and maybe in a month realize that was a kinda crappy thing to do, and then wonder if I might have been a bit right and reflect on their actions.

    We can guide and help people, and indeed we have a wealth of experience to do that. From a lot of places. And I think we need to realize that not all devs in SA are going to be indies, not all devs are going to be versed in feminism. We need to be tolerant of people who set out develop games in different manners. We should point out how to act better, be guiding, and give them time. And yes we should state that intolerance is not welcome here. But let us not be intolerant while we do that.
  • edited
    garethf said:
    @garethf I suppose it's morality may not be scientifically definitive, however, it is something that is widely regarded as philosophically sound, and isn't really as much of a blurry grey as you make it out to be.
    Incorrect. The line is fairly blurry (especially when someone does as you do in the following lines after this sentence, inferring intent and intended tone in the piece of media), and even within feminist communities there is a lot of debate between feminists as to where the line is.

    It only seems like there is a broad consensus when you stick to arguing broad strokes, the minute you get down into the nitty gritty specifics a thousand different opinions emerge.

    Sorry, my opening sentence was horribly worded. Morality itself can indeed be blurry, but by "it" i didn't mean morality itself. I'm talking about the context about which this discussion is held. The validity of authorial intention aside, the intent I inferred was what @Pierre himself intended, and I quote from his own thread "To me, the fighting sex doll has become an element of humor, and a part of gaming culture." The fact that a fighting sex doll is a humorous part of gaming culture doesn't justify its existence, it suggests that the gaming culture that he has thus far experienced sees no problem with extracting humor from the ridicule, misrepresentation or objectification of women.

    Unless his character is literally a plastic sex doll that has been brought to life by magical forces, and is not intended to represent an actual person, the portrayal of women as sex dolls being a disrespectful thing is hardly a contestable point within any community, feminist or no. If he genuinely "appreciated the dimorphism" between the genders, which, it has been scientifically proven, is rarely even dimorphic, then surely he would be more aware that differences between men and women are NOT that women are plastic breasted sex toys designed for his amusement. Whether or not his intention is malicious isn't my concern, but it is, however, undoubtedly sexist. I don't see how the criticism of his main protagonist being a part of a negative culture of misrepresentation is getting into nitty gritty specifics :/
  • mattbenic said:
    I would just like to point out to those that may not have noticed, that @Pierre has (in the original thread about his game) conceded and decided to use a less offensive lead character. If nothing else I think this supports the argument of rather engaging with those who have views we may not approve of. It may be a baby step, but it's something.
    I'm glad. This has been an interesting discussion regardless, but the possibility that it may have provided @Pierre with a different perspective is a good bonus.
  • Also, it has been scientifically proven that objectification leads to psychological stress, oppression and dehumanisation. Whether or not it is right or wrong to subject people to this is an issue of morality, but it is not outside of the realm of science to acknowledge that objectification has consequences that we morally interpret as "wrong". Here is an article, but google provides for us all. http://scienceblogs.com/notrocketscience/2010/01/12/how-sexual-objectification-silences-women-the-male-glance/

    Also I know you just used this as an example of bad argument earlier, but since some people genuinely ask questions like that, I want to point out that Dante's abs suggest he is strong and capable. Men, women, hermaphrodites, in some cases even babies, can have abs. Therefore, it is irrelevant to his gender, so sexism is not brought into question.
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  • I would just like to point out to those that may not have noticed, that @Pierre has (in the original thread about his game) conceded and decided to use a less offensive lead character. If nothing else I think this supports the argument of rather engaging with those who have views we may not approve of. It may be a baby step, but it's something.
    Indeed.

    As I said, changing people's minds is a long, slow, hard process. If you seriously want to reach people who are not already 90% in agreement with you, you have to have more patience than "well, he had that entire forum thread to change his worldview and he didn't, guess he's just hopeless and we should ban him".

    You shift that needle very slowly, if at all.

    Regarding @TheFuntastic's point about a safe space policy, I fully agree with that. Overtly sexualized imagery is a tricky issue, as we've witnessed. I would be careful to set policies based on limits of content and behavior rather than opinion, though. In other words, people are free to agree or disagree that Bayonetta is problematic media, and debate that without being banned for dissent from the popular consensus. But they shouldn't plaster threads with images like this.

    @Dammit
    I'm not talking about feminist theory. I'm talking about scientific studies that show the impact of these images on human beings. Or, does psychological research not count as science for you?
    Mmm, you're glossing over some nuance there.

    The studies show less that the images themselves are intrinsically harmful and more that the saturation of said imagery is harmful, ie, the constant, inescapable, long-term bombardment via the media, often from a young age. Which does, yes, have a negative impact on things like women's self-image etc.

    But there isn't, as far as I'm aware, good evidence that healthy adults choosing to consume erotica for their own pleasure is particularly harmful.

    So the context is important to consider.

    As responsible creators we should absolutely be aware of adding another drop of water to the tidal wave, especially if we're targeting mass media.

    But the evidence available isn't just a blanket proof that "all imagery of sexy thin girls is bad". If someone wants to make soft-core erotica for a specific, adult audience, I don't have much of an issue with it. (Whether that media should be plastered all over this game dev discussion forum is a different question, obviously).

    But on that note, the harm you talk about is primarily caused not by anime rocket-tit girls, but by regular exposure to images of conventionally attractive women, like this.

    image

    Is it your wish, then, to ban games from this forum which depict conventionally sexually attractive women? Or are we just singling out Pierre because of the ludicrous rocketship breasts? What is the line, exactly? If we're going by what the psychological evidence suggests causes harm, surely we should be consistent?

    I am asking this simply to make a point about nuance. Personally, I don't care for that silly boobie character and I think the forum should have a content policy restricting sexually suggestive media. If people want to link to cheesecake characters or worse, put it in an offsite link, clearly warning people so they know what content they're about to consume and can make an informed choice in accordance with their tastes.

    @Jelligeth
    The validity of authorial intention aside, the intent I inferred was what @Pierre himself intended, and I quote from his own thread "To me, the fighting sex doll has become an element of humor, and a part of gaming culture." The fact that a fighting sex doll is a humorous part of gaming culture doesn't justify its existence, it suggests that the gaming culture that he has thus far experienced sees no problem with extracting humor from the ridicule, misrepresentation or objectification of women.
    You've inferred that humor=ridicule here, which I think is a bit of a leap, as that is not necessarily the case. Pierre explicitly stated that the humor (as he sees it) arises from the juxtaposition of a soft, feminine or pacifist archetypal character with unexpected martial prowess and proficiency for violence (cheerleader with a chainsaw archetype). As with a lot of humor, it is the surprising* and unexpected that elicits humor.
    The fact that the school girl, nun, or cheerleader is slapping the snot out of dangerous creatures is down right amusing, and for some it never gets old.
    These kinds of juxtaposition-for-effect manifest in a range of media, such as the little girl monster, made particularly creepy because of the mix of innocence and monstrousness, or the preacher-with-a-gun archetype, who surprises and entertains by combining a role we traditionally associate with pacifism and unworldliness with a proficiency for violence. Or the old granny who unexpectedly beats off the intruder by proving handy with a frying pan, another example of "it's funny because you don't expect violence from that character archetype".

    Characters stepping outside their expected roles and boundaries often entertains or amuses us.

    You have chosen to interpret that as ridicule of women, but I think that's rather an ungenerous leap here.


    *You could certainly argue that the society being surprised that a cheerleader could be proficient at martial arts is a sign of sexist attitudes. I would agree. But that is a sin that we can't really lay at Pierre's feet.
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  • Oh my... Ok.
    I see where we struggle now.

    The PROBLEM with this is the very fact that his character is a female "sex doll archetype".

    The sex doll archetype is NOT an unexpected surprise. It is not even a character. It is an object.
    This is why it is called "objectification".

    She is not a nun, or a cheerleader. Not a small child.
    She is a sex doll. Portraying a real person as a sex doll is not innocent, unexpected humor.
    People are not sex dolls.
    Sex dolls are objects.

    This is not a bondage fetish game, this is not a game about a magical plastic fetish toy.
    It is an action game about a female protagonist who is a "sex doll archetype". This casually assumes that objectification is supposed to be inoffensive just because it exists as a horrible archetype.

    Battle Nuns, crazy little girls, sniper preachers, gentle monsters, these are all designed around characters and personalities.

    Sex doll: Object. It's a pleasure toy. It's designed for one sided pleasure.

    Ridiculing women is probably one of the kinder things I can call the "sex doll archetype".
  • edited
    Gah I'm not getting many of the responses until much later cos I don't refresh enough xO Sorry!

    But basically yeah it's not sexiness that's a problem. It's the way you portray it. Is it respectful or inclusive, or is it objectifying and one sided?

    Bigotry can be unintentional, and both women and men do it, but discussion is good. Wish I had more time to read through everything so I'm not just talking in circles or repeating stuff other people already said >_< Sorry again.
    I'm going to stop now :P
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  • You're reading the words "sex doll" too literally. In the same way that "stripper with a heart of gold" doesn't literally mean that the character's heart is made of metal, the "sex doll" archetype doesn't (generally) literally describe a doll. A cheerleader character with agency can still fit the criteria for the archetype.

    That being said, those characters are generally heavily objectified, yes.

  • Bigotry can be unintentional, and both women and men do it, but discussion is good.
    Discussion IS good.

    The question is whether the banhammer is the right solution, though. Widespread objectification harms women, yes. We should discuss and critique that.

    But do we ban people for not agreeing on where the line is set?

    Consider Blazin' Aces.

    image

    That logo clearly objectifies, although the issue is made muddier by the fact that it's a historically-accurate reference to an objectifying graphic from the time period, so is the intent historical reference or objectification? Does it even matter when it's used to advertise the game in the app store, though?.

    Do we accept Blazin' Aces but insist that Pierre change his art or get lost? Or do we insist that Red Dot change their logo if they want to be a part of the community?

    Or is having just the logo be an objectified woman be ok, since the game is mostly about little planes? Do we tolerate just a bit of objectification? How much? What if we say we're ok with the logo, as a community, but someone else says that no, no amount of objectification is ok, ever. How do we justify letting that pass, since we know that objectification is bad?

    Where's the scientific study indicating where exactly the line should be set?

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  • Exactly.
    Maybe I'm being too literal, but let's just analyse our metaphors. Saying that someone has a heart of gold is talking about the value of gold, the preciousness and apparent rarity of it. What values are we talking about when we compare someone to a "sex doll"?

    When it becomes an archetype, a CULTURE, to consider women without any character or humanity, this affects how we are perceived in real life. Sexiness isn't itself a problem at all, but when sexiness is detached from every other human quality, it becomes inhuman, disrespectful, or exploitative, that's when it becomes harmful.

    Violence in game may not make most people violent in person because that is so far removed from what we know of reality and our inherent propensity towards violence due to cultural conditioning. But prejudice in game does affect people in real life because we are ideologically malleable, and we have been culturally conditioned for a long time to regard people different from ourselves as inhuman or unrelatable. When you have been made aware that objectification hurts real people in real life, then it is considered "good" or "right", morally speaking, to attempt to change that negative archetype. Defending it due to "personal taste" becomes very irresponsible.
  • edited
    You are being too literal, yes.

    The fighting sex doll archetype is not (necessarily) literally about depicting " women without any character or humanity".

    image

    image

    image

    image

    image
  • Related: A useful resource on the difference between sexual empowerment and objectification. (Also, I really wish I'd found Everyday Feminism sooner. So many helpful articles).

    Also, @Karuji, I'm being pedantic here, and I know what you meant, but I'm a linguist and this is a thing that's important to me: using dictionary definitions as the foundation for arguments, especially when it comes to social justice stuff, is usually a bad idea. Sure, we can talk about the community being unhelpful or unwelcoming in that thread, but nobody was a bigot towards Pierre. That just isn't how systemic oppression works. Again, being more difficult about this than I should, but that sort of argument is one that bugs me :)
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  • edited
    Well yes, I'm definitely in agreement that immediate or rash banning and censorship won't achieve anything, I've never said otherwise. But warnings? Maybe. Maybe the lack of consequence is a major reason why despite decades of discussion, objectification is still a problem.

    I see what you mean when you say that certain cases can be blurry, but that's why we both advocate discussion. I can't honestly say I'm a fan of the Blazin' Aces logo, if it is indeed as irrelevant to the actual game as you suggest it is, cos yeah, it's kind of exploitative, but she at least has a personality. Sure, she's a saucy character, but you can at least imagine a story behind her. There ARE real people who look and act like that, so she's still within the realm of realism. It doesn't have to be deep and meaningful, but at least she's a human being with a spark.

    This particular case however, Emi has both no historical context, nor any character to speak of. It's not really so difficult to differentiate between this case and the Blazin' Aces example. Also, this conversation is especially important because a work in progress is making an irresponsible mistake, and as people who are aware that it's a problem, it's great that we're talking about it. This is a game making forum, so if a game is in the progress of being made, and we can have any influence as a community to nudge it in the right direction, that's what it's all about. And if conversations like this can inspire future consideration, then that's an even greater bonus.
  • edited
    This particular case however, Emi has both no historical context, nor any character to speak of.
    You can't know that from the rough gameplay prototype presented. The assumption is a little ungenerous aye. You don't know what his plans are for the game.

    You could, however, ask the developer about the character's background and personality and if he says she's a blank slate, suggest ways to humanize her and discuss why that's important to do, even if the character remains objectified.

    That would be a helpful way to educate, methinks. :)
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  • If your main interpretation of those character that you listed is that they are "sex dolls", then we have a very fundamental difference either in our definitions or our interpretations.

    My reaction was after I saw his lengthy responses attempting to justify his design. If my reaction was hasty, then yes, that's my bad, and I made the mistake of assumption. Maybe he just struggled to communicate his intentions. But by continuously denying the validity of moral critique without giving valid reason besides "it's my personal taste" , he wasn't exactly broadcasting an invitation for further discussion. It just suggests that he believed his personal taste is more important than the negative impact it has on real people.

    I'd imagine that suggesting ways to humanize her is what people would do if he were genuinely receptive about re-evaluating his character design, but his initial "it's a sex doll because that's what I like, your criticism is irrelevant to me" reaction pretty much gave people the bad impression we have and sparked this discussion. If he genuinely understands why his character still needs a lot more work, then the conversation has moved on.

    I'm glad he's decided to think about his design further. But I'm sad that it required threats of banishment and rejection to get there. If he was banned immediately as soon as he presented his prototype, this conversation wouldn't have happened, so it's good that he wasn't.

    Nonetheless, we have also been reminded that many people still struggle to understand why misrepresentation is harmful or offensive, which means that these conversations are still very relevant.

    The warriors of Social Justice still have a lot of work to do. :P
    Huzzah!
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