DuckMurder
Hey guys! I made a game :O
I made DuckMurder in GameMaker Studio in about a day, it's also on the Steam Workshop go check it out!
http://steamcommunity.com/sharedfiles/filedetails/?id=416239726&tscn=1427659431
I made DuckMurder in GameMaker Studio in about a day, it's also on the Steam Workshop go check it out!
http://steamcommunity.com/sharedfiles/filedetails/?id=416239726&tscn=1427659431
Comments
Thanks for the advice tuism, everything is sorted out
Then, a few bits advice:
1. I don't think there's anything wrong with copying a game for practice, if you don't try to pass it off as your own or sell it, it's fine. And from the wholesale copy I don't see how that could be any attempt at trying to pass it off as one's own or selling it.
2. Airing your dirty laundry in public isn't really the best way to handle relationships with friends/enemies/whatever. Keep that between you two, in fact, you guys should talk.
3. People form teams, sometimes they work out, sometimes they don't. It's best to be considerate and just chill out about it. No point burning bridges. Anyone is perfectly allowed to do what they want, unless you're, of course, paying them.
But i also see that you said its a singleplayer version and you even linked the guy making it.
But for the time you made the game is impressive - and thx @Tuism took some notes, if i actually think about it clearly, almost every game has a bit of something from a game before, so anything is good for practice.
Sorry for that misunderstanding.
Cloning can be bad. Even a free clone can rob the original game's creator of the credit he/she deserves (and creators who innovate should be rewarded for us to have a healthy/vibrant/diverse games industry).
But cloning itself isn't immoral in any way. It's causing financial and/or emotional damage to the original's creator that is.
If you're changing it and solving game design problems you encounter in different ways, then it's your own thing and you can do what you like with it. If I take inspiration from Tetris and make a new kind of block-dropping/matching game that somehow hasn't already been made, cool, I can do whatever I want with it.
The difference between "inspired by" and "ripping off" is usually how often you refer to the original while you're actually developing.
The outcome where what you produce appears like a clone of Pudge Wars is unlikely (unless cloning it is your actual goal).
How about expanding on Duckmurder though? Ducktards is based on the Gary's Mod Murder game, maybe you can expand on Ducktards in a similar way, or draw from other discover-who-the-murderer-is games (like Spy Party). How about adding some other roles for the ducks, like investigator, or priest. Or the ability for Duck's to fall in love, or grow old. Or duck-foot prints from the murderer (like in that other Gary's Mod Game). Or anything else that makes the experience more clandestine, fun or funny. Then Duckmurder, for better or worse, would be its own game.
True facts about the duck (for inspiration):
That video 0.o Haha. That would be amazing!