Unity Asset Store discoveries/discussions
Hey guys, sometimes there are these sales and things that pop up, and I feel like I look at them without an educated idea of what a plugin is worth, if it's good, etc.
So, if there's something that looks good in the Unity Asset store, drop it here, and see what other (experienced) people say about it? :)
I saw Particle Playground 2 on sale today, 65% off at $25, which looks damn impressive, but what do you think?
https://www.assetstore.unity3d.com/en/#!/content/13325?utm_source=facebook&utm_medium=social&utm_campaign=daily
> Looks professional
> Positive reviews
> Is a 2nd edition which means the first one must've done something right, right?
So, if there's something that looks good in the Unity Asset store, drop it here, and see what other (experienced) people say about it? :)
I saw Particle Playground 2 on sale today, 65% off at $25, which looks damn impressive, but what do you think?
https://www.assetstore.unity3d.com/en/#!/content/13325?utm_source=facebook&utm_medium=social&utm_campaign=daily
> Looks professional
> Positive reviews
> Is a 2nd edition which means the first one must've done something right, right?
Thanked by 1tbulford
Comments
Everything starts out great. It takes a bit of figuring out how to work with your new toys but eventually you've got your setup doing the same things cool things you saw in that promo vid. After a couple weeks have passed and your project has established itself, this is about the time you start running into issues. The package is being used in a hundred different places in a hundred different ways and every now and then one of those spinning plates comes crashing down and you have to spend ages figuring out out obscure fixes or workarounds.
The unfortunate reality is that most of what is on the Asset Store is made by people who have some combination of non-existent software engineering skills, little understanding of low level Unity or poor technical knowledge in general. The real danger is that on the surface things look fine and things work as expected. Once your use cases become extensive and things are deeply integrated into your project there are too many opportunities for these fragile packages to fall apart, and they almost always seem to fall apart.
The best experiences I have had for 3rd party assets are those that are developed and maintained by companies looking to integrate their already mature products into the Unity space.
That being said I am doing my damnedest to get our company to pony up for a Shader Forge license. This time everything is going to work out, I just know it.
I, obviously, do the same for my own products as well. It's really best to look through previous reviews and on associated forums and not just at the promotional videos.
Also, and as a side note, you realize of course that since Shader Forge's licencing is per person / per seat so your company would have to lay out for more than just one licence - how ever many you have on your team - as with all editor extensions on the Unity Asset Store.
I think for prototyping or developers who work on smaller projects (which forms the majority of those buying/rating on the store) most of these will work just fine. Unfortunately they have almost all, in my own experiences, scaled very poorly for more complicated work.
Obviously less "moving" parts means less complication...
So In general I only shop for assets when it's something small that will take too much time if I did it myself.
For more complex assets I try to roll my own, unless it is completely outside of my ability.
This brings me to X-WeaponTrail...
https://assetstore.unity3d.com/en/#!/content/20972
I can highly recommend this asset. It is fast and easy to implement and it gives wonderful aesthetic improvement to any fast limited-frame motion.
https://www.assetstore.unity3d.com/en/#!/sale?utm_source=facebook&utm_medium=social&utm_campaign=scifi_april15_launchFB
M2H Localisation
Syncing straight from Google docs is an awesome way to do localisation.
Clockstone Audio Toolkit
Managing large numbers of audio assets is a huge pain in Unity (at least in 4.x). This made that way, way better.
Behave 2
A bit pricey but definitely a high quality product. I'd say a visual editor is a must have for any complex BT based AI.
FX Maker
Took a fair amount of work to get this functioning properly and working efficiently. But we got a lot of mileage out of it for Tom Sparks.
I played around with a similar voxel engine called Cubiquity (forum.unity3d.com/threads/cubiquity-a-fast-and-powerful-voxel-plugin-for-unity3d.184599/)
Unfortunately the texturing of the terrain is a bit lacking so I don't suggest you use Cubiquity for a project, but it is very fun just to play around with.
Here is Voxeland in action for the Subnautica level design:
https://youtube.com/watch?v=zBdWjDfe0cw&list=PLZmVk4US70ohuD_LO46SQlbRuorDjM1Ey&ab_channel=RussellMeakim
https://www.assetstore.unity3d.com/en/#!/content/11896?utm_source=unity3d&utm_medium=blog&utm_campaign=may_20_15_adventure
It looks REALLY good for making adventures, and seems to be just in time for the Adventure Game Jam :D