Do mobile leader-boards and achievements help?
Hi.
I know thats a pretty vague question. But do they help in any form? Be it player retention, word of mouth by seeing online friends playing a game, or simply having a desire to beat the high score?
What do you guys think.
I have 3 games with all of those implemented. But polishing off the 4th one im wondering if its worth it.
I know thats a pretty vague question. But do they help in any form? Be it player retention, word of mouth by seeing online friends playing a game, or simply having a desire to beat the high score?
What do you guys think.
I have 3 games with all of those implemented. But polishing off the 4th one im wondering if its worth it.
Comments
Some games are about high scores, if players are already trying to beat their own previous scores, then maybe a leaderboard will help emphasise that competition element. Trials HD (and all its subsequent sequels) do this wonderfully.
Other games will only be hindered by high scores or leaderboards. What would the point of a leaderboard in Journey or Bioshock be? If you don't already have players suggesting leaderboard-like things in their own communities, or worse, if you don't have players spontaneously setting up communities to talk about your game, then a leaderboard is probably not worth implementing.
Achievements are different, add those once you've finished building the entire game and you want to reward your existing players for doing cool things or to hint towards secrets or other ways to play. Don't just add achievements for the sake of having them to be able to say so in marketing copy, nobody cares.
Chances are if your previous games weren't helped by leaderboards, then your current one won't be either... I'd only worry about social stuff after something started actually being propagated in social channels on its own merits.
TL,DR: Usually not worth the effort unless you're super experienced at marketing. If a game needs them after it's done, great, make them then.
I was really keen on adding Leaderboards to my game, using Google Play Services, but was disappointed to find that they REQUIRE you to add a minimum of 5 Achievements to use their game services.
We implemented both, but that was definitely not the initial plan.
https://developers.google.com/games/services/checklist#2_achievements
I like this thing about kids responding better to achievements than leaderboards. Something i can relate to :p