Indie IOS Developer in SA trying to get downloads for his first game
Hi Guys,
I recently launched my first App Store game. I can't believe it so hard to get downloads! Any advice would be appreciated!
Let me know me know what you guys think!
https://itunes.apple.com/app/sudoktris-a-sudoku-adventure/id881758803?uo=5&at=10lSkD&ct=makegamessa
I recently launched my first App Store game. I can't believe it so hard to get downloads! Any advice would be appreciated!
Let me know me know what you guys think!
https://itunes.apple.com/app/sudoktris-a-sudoku-adventure/id881758803?uo=5&at=10lSkD&ct=makegamessa
Comments
Now sorry to be harsh, but you're trying to compete in one of the most over saturated game segments (sudoku) on the app store. What were you expecting? I can't remember the figure but when Beautiful Sudoku (made by a founding member of thoopid - think I got the name right) was released they also found that out the hard way there is simply a staggering number of alternatives.
As for what you can do? Build more games, many more, and find a more marketable hook. If you want to carry on pushing a boulder up a hill though, you can look at app store optimization (getting yourself higher in searches). You can also look at paid advertising, that might work for you because I doubt people are that discerning about which sudoku game they download. However unless your monetization model is rock solid don't expect to see any of that money back.
Well done on making and releasing your game! Sadly I don't have an iDevice to try it on.
I hope you carry on making games. I think it would be a good idea to post your prototypes and work-in-progress games to the forum, that way you can get feedback on what kind of experience people have with the game and how to possibly improve them. I have found the feedback from forum members friendly and invaluable :)
Rather the harsh truth than soft words that don't help :) But I don't think you were harsh. In fact it got me thinking, my game makes use of Sudoku rules but isn't strictly speaking a Sudoku game. It's a hybrid between Tetris and Sudoku, but the Tetris keywords are all trademarked. So what I am thinking now, thanks to your post, is that I should maybe try a different route, meaning I'll have a look and see what other games Sudoku users also play and see if I can find another "category" that relates to my game, one that is less saturated, and try and rank for related keywords. Thank you for the idea! I'll checkout Beautiful Sudoku and follow to @Thoopid on Twitter, I might just learn a thing or two.
For example pasting a link here isn't very enticing - you should try and get people to understand your game, a link wouldn't do it!
From what I'm seeing after clicking through the link, it's still quite confusing, but maybe that's also because I'm not much of a sudoku fan XD
Someone shared this a while ago, it's very relevant:
http://www.pentadact.com/2012-03-17-gdc-talk-how-to-explain-your-game-to-an-asshole/
Then Rami's words of wisdom too:
http://blog.gamedonia.com/game-pitch-how-to
My own really quick condensed talk on mechanics + juice in prototypes... somewhat relevant:
http://www.tuism.com/mechanical-proto-juice-my-amaze-2013-short-talk/
I recently made a sort of physics game for the recent forum competition here: makegamessa.com/discussion/2958/f-protection
I also made an infinite jumping type game for android
makegamessa.com/discussion/2128/gravity-cart-android-prototype
I put up some prototypes a while back on the now defunct NAG Game.Dev forum.
I'm hoping to work on more games when I feel I can :)