Your first "emergent" experience? :)
Been thinking lately a lot about emergent mechanics and how to build and design for it, and had thought back to... When was the first time I experienced it without having a name for it?
I think for me it was when I cast heal on undead enemies and damaged them in final fantasy 6. Or at least first time I remember :) one could argue that that's not "emergent" but I think for those days that was pretty damn "ooooooh" :)
Yours? :)
I think for me it was when I cast heal on undead enemies and damaged them in final fantasy 6. Or at least first time I remember :) one could argue that that's not "emergent" but I think for those days that was pretty damn "ooooooh" :)
Yours? :)
Comments
Well, just a thought, I was interested in knowing whether there were such thing as emergent gameplay in the "olden days" :)
The million 1UP tricks in super Mario maybe counted, but that wasn't that interesting.
Kiiiiind of something like this:
Two football players having an emergent experiences in Fifa 2012.
Though I'd have to say enemy in-fighting in Doom was the first time I can recall being truly enthralled by emergence.
OMFG these Fifa12 moments are TOO FUNNY. I wonder if the devs knew this kind of stuff were happening and if they decided not to fix them "too much" :)
We were all fighting Cacodemon's in Death Smashers multiplayer and we discovered that it was possible to stand on top of the Cacodemon's head and surf them!!! (omg). But while surfing his Cacodemo the beast tried to ram him and so flew upwards incredibly fast and so far that both the Cacodemon and Jarred (who had merged to occupy the same space) almost immediately disappeared. Jarred's screen was filled with a crazy spinning view of the level far bellow, until that too disappeared.
They transcended their differences and entered Cacodemon heaven (is what we, left watching from below, assumed). He never return.