Hey guys, we should start organising for LD 32 already :)
Can someone book out the MS office for the weekend of the 17th?
http://ludumdare.com/compo
Theme: An Unconventional Weapon
South African timetable
Begin: 3:00AM Saturday, 18 April 2015
Comp Ends: 3:00AM Monday, 20 April 2015
Jam Ends: 3:00AM Tuesday, 21 April 2015
Can someone book out the MS office for the weekend of the 17th?
http://ludumdare.com/compo
Theme: An Unconventional Weapon
South African timetable
Begin: 3:00AM Saturday, 18 April 2015
Comp Ends: 3:00AM Monday, 20 April 2015
Jam Ends: 3:00AM Tuesday, 21 April 2015
Comments
@Tuism i check out the site but I'm not entirely sure how exactly or what exactly is going on.
how does it work?
thanks
It starts from 3am typically, saturday. But we start setting up from Friday afternoon.
(Same as the last Ludum Dare we hosted, we're going to try provide snacks. Also it's a residential premise as well as our office. So I don't want random walk-ins, so I'm not posting the address publically)
Yell if it would be appropriate to PM and organize further. SO STOKED FOR ANOTHER!
There's a theme, and you're encouraged to stick to the theme, but seriously anything goes, really.
I'll be the on-site Microsoft Intern for the Jam in JHB.
If you are attending the Jam in JHB, please either message myself or @Fengol with your details.
We'll need your name, surname and email address for WiFi internet access, and also your cellphone number and suburb name if you want 24 hour access to the site. WiFi details must be in by tomorrow as they have to be processed in advance.
Those without 24 hour access will not be permitted to enter or leave the premises during the late evening to early morning.
Thanks
@Mexicanopiumdog
@creative630
@Bernard
@Steamhat
@francoisvn
@TheFuntastic
@Manikin
@Kalekin
@Pomb
@Gibbo
@Benjets
As well as a couple people from Free Lives, and a couple extras +
As everyone knows from last time. The biggest problem with Free Lives as a venue is that our internet is weak. We have installed a MTN signal booster since then (though I'm not sure if it makes a big difference) and if anyone has 3G dongles or 3G hotspots they'd be worth bringing along.
We do have a couple dongles here. Our internet definitely isn't going to handle 15 people browsing the internet at once. So any help in this regard is appreciated.
Free Lives will be ordering pizzas/salads for dinners, and there will be fruit and snacks and coffee available. Apart from that, please bring your own food and drinks.
@Squidcor It'd be rad to have you, even for a bit. The place is probably getting a bit full though (so the premium seating will probably be gone).
@BlackShipsFilltheSky, I hope it's fine if I pitch up to say hi on Sunday (and maybe soothe joints as @Asbestos mentioned). I won't be jamming there as I need to jump through some hoops to get my desktop there, and I don't know if non-premium seating can handle a desktop ;)
on another note...
UNITY WEB PLAYER IS OFFICIALLY NOT WORKING CHROME. Thanks Unity. What's the best alternative for us these days? Is the html5 build reliable?
@Tuism technically it's not Unity's fault. Chrome is clamping down on security problems and think this will help. Users can re-enable it in the config, but directing them to use another browser is probably the method with the least technical friction.
I'm busy with a little game called Lunar Combat. You battle other planets by throwing your moon at them. I should note that this inspiration comes from an anime XD
Note: I need to work on my damn colour scheme
Demonic MeatBall
The Unconventional Weapon is a giant ball that the player must manipulate, to indirectly destroy the enemy.
The premise is that it is a demonic ball of meat that consumes the enemies.
The enemies are not entirely blind in their ambition either. There is a random element at play that will sometimes have the monsters dodge your intended attack. As the developer of this game, I find that there are times when the creatures surprise me and I find myself going up in a tight spot.
WASD - will move the character around.
LEFT mouse button will suck the meatball closer.
RIGHT mouse button will blow it away.
Web player?
Sadly no. :(
I did not submit a Web Player because the game performs poorly on a web build, and there is an issue with the right mouse button that doesn't work well in web without some technical tweaks...
The stand alone works really good though....(https://drive.google.com/file/d/0B862sPDlJ5p8UVZvMzZObUFuR1E/view?usp=sharing)]
Thanks for a wonderful Jam guys. And thank you Microsoft for allowing us access to a great venue.
Not the most fun game I've ever made, but I finished something so thats cool.
The game is basically just about lasers and trying not to shrink :P
Mine:
Lunar Combat
I'm very please with our efforts this time round, and thanks to @Mexicanopiumdog for making awesome music and sound for us :D Also jamming around others at Freelives was great :D Thanks @BlackShipsFilltheSky and crew.
Really happy with the way this turned out. More than anything I'm happy that I managed to edit a large idea down, and kill my babies that weren't working in order to create something playable and fun. Even if the final result wasn't as impressive as my ambitions, I think I still found a fertile game play space that lends itself to emergence.
Favourite moment was when @Elyaradine created an upwards gravity field (as per the image above) and then the boxes rained down and one them happened to press the switch on top of the tower. Thanks to @Elyaradine as well for the gun model, otherwise everything else was done by me. Also props to the new Unity 5 lighting system and prototype assets. Made it really easy to create something visually striking.
PS so many thanks to @BlackShipsFillTheSky for hosting! Really is the greatest jam venue. Without the garden I don't think I would have had nearly as good an idea ;)
Got a bunch of art/sound/stuff to finish implementing this week, but pretty happy with the submitted result!
Thanks to Microsoft for the Joburg venue - and thanks to those who were at the venue, was a fun weekend!
Grab an unsuspecting victim and beat on them with the not-so-pointy end of your lance: Knights of the Turntable
Everyone's games look awesome. I wish I had the time to properly look at each one and give it some feedback, but that's gonna have to wait for a bit :(
So I made something small over the weekend: Symmetric Torpedo, a submarine-on-submarine combat puzzler: http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=23363
BUT LOOK! It doesn't look bad at all :)
LUDUM DARE LINK: (edited, can't believe I forgot to link lol)
http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=35114