[LEVEL DESIGN VID-SPAM] Mario 3D World's 4-step philosophy to level design
Saw this, thought it was really nifty :)
Youtube code: dBmIkEvEBtA
Basically, their level design philosophy focuses on introducing players to new mechanics organically, based on the four steps of:
1) Safety
2) Fleshing out
3) Subversion
4) Conclusion
Simplicity is often the hardest to achieve, and this is so simple when you hear it but it's one of those things that are really hard to achieve consistently.
Youtube code: dBmIkEvEBtA
Basically, their level design philosophy focuses on introducing players to new mechanics organically, based on the four steps of:
1) Safety
2) Fleshing out
3) Subversion
4) Conclusion
Simplicity is often the hardest to achieve, and this is so simple when you hear it but it's one of those things that are really hard to achieve consistently.
Comments
This one's about Toki Tori 2 - a Metroidvania that's designed not by limiting the player's ability to access places with abilities - but with KNOWLEDGE. Whoooooa :)
Youtube code: 084BUNlI7Gk
Youtube code: cYvPdEyTXUc
Guess this is now a level design vid-spam thread :P