Flat shaded tree like F: Splice

edited in Questions and Answers
@Pomb, @Manikin here's my attempt. What am I doing wrong? Is it too many faces?

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I'd love to be able to make trees like @Manikin's Splice game.
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Comments

  • edited
    Looks like my solution was to switch the shader to Vertex Lit? It seems better to me.

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  • I think the biggest problem is the form of the model. Your lower cones are similar size to the higher ones, instead of tapering off in scale. The edges at the base of the cone are also super straight, rather than more organic.

    In terms of the shading, you'd get a much better result by designing your lights better, casting shadows, changing shadow intensity, playing with the angle, colour and intensity of your directional light, comparing that to your ambient/sky light, and potentially baking that stuff in a lightmap for some bounce and/or ao. Lighting is really important: everything you see is a function of it.

    A lot of this is just knowing what you actually want something to look like (i.e. designing your forms, colours and lighting), but if you want it to look like Splice, and you're doing this to learn, you may get the most out of trying to copy everything about the Splice trees as closely as you can with all of those. (It's probably not helping that you've got flat-shaded models next to a photo-texture.)
  • edited
    @Fengol Cool! I'd agree with @Elyaradine, particularly about the form of the cones and edges, and its placement on the photo texture creating a harsh contrast in detail.
    Getting the lighting right too would definitely add a lot to the look. I haven't played around too much with ambient occlusion and lightmap baking, but I've seen plenty of games using a low poly, flat shaded style that look 100 times better with amazing physically-based lighting:
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    (Incidentally, this comes from an old reddit post that seems to have some cool information on this style reddit.com/r/gamedev/comments/1203mf/very_low_poly_art)

    Anyway, here's a link to the blender files for the trees and rocks in Splice in case you want to have a closer look at them
    https://dropbox.com/sh/y34uxgvat85pm4l/AABW6cQTP3gWbMsPjCs1KUY-a?dl=0
    Enjoy, and I hope it helps!
    Thanked by 1Elyaradine
  • I figured out there's fractal option in Blender's subdivide and it's made such a difference. Here's a screencap of yesterday's tree next to today's one.

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    Thanks for all the help and resources!
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  • Now with shadows

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  • The color seems to bright on the faces the gets lit directly.
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