Unity 5 is here! Moar Platforms and Moar awesome!
http://unity3d.com/
- WebGL deployment
- Oculus Rift Support
- iOS metal rendering support
- Unity cloud builds ($25/Mo - direct deploy to devices like iPads, etc)
- Game performance reporting
- Unity analytics ($25/Mo)
- A 64-bit Editor to handle large projects
- iOS 64-bit support
- New Deferred Rendering
- Graphics Command Buffers
- Improved Linear lighting, HDR, Skybox and Cubemap workflows
- Improved job scheduling system, plus a new CPU Timeline Profiler lets you see and investigate multicore usage
- Improved NavMesh pathfinding system
- Integrated SpeedTree support to create lush, rich and dynamic vegetation
- New Frame Debugger to track down graphical issues in your projects
- Improved Project Wizard
- Updated Standard Assets
- New UI and scripting APIs for AssetBundle Build system
-Physically based standard shader
- Real-Time global illumination
- HDR reflection probes
- Artist toolset (no idea what this is)Unity 5 is the new edition of the best development platform for creating 2D/3D games and interactive experiences. Unity 5 brings you awesome new artistic power. Improved efficiency makes the hard work smoother and more fun, and with the industry’s most comprehensive multiplatform support, you can now launch your game on 21 platforms.
- WebGL deployment
- Oculus Rift Support
- iOS metal rendering support
- Unity cloud builds ($25/Mo - direct deploy to devices like iPads, etc)
- Game performance reporting
- Unity analytics ($25/Mo)
- A 64-bit Editor to handle large projects
- iOS 64-bit support
- New Deferred Rendering
- Graphics Command Buffers
- Improved Linear lighting, HDR, Skybox and Cubemap workflows
- Improved job scheduling system, plus a new CPU Timeline Profiler lets you see and investigate multicore usage
- Improved NavMesh pathfinding system
- Integrated SpeedTree support to create lush, rich and dynamic vegetation
- New Frame Debugger to track down graphical issues in your projects
- Improved Project Wizard
- Updated Standard Assets
- New UI and scripting APIs for AssetBundle Build system
-Physically based standard shader
- Real-Time global illumination
- HDR reflection probes