Gaming is the fastest growing segment of the South African media market, both in terms of revenue generated from sales of physical games and also mobile downloads. Consumer spending on games has also risen significantly and is forecast to reach 3.6 billion Rands by 2018.
If prevailing economic conditions persist, the gaming in South Africa is predicted to keep growing at a steady rate of 10% each year in the coming years, far outstripping the 4% annual growth rate for television.
All these indications point to the fact the gaming industry in South Africa is at a very promising point in its history. One gaming category in particular is leading the pack in terms of rapid growth; mobile gaming has managed to capture the biggest share of the gaming market.
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Consumer spending on mobile gaming was recorded at 858 million Rand in 2013 and it is expected to grow to 1.5 billion Rand by 2018 and account for over 40% of the total gaming market.
- See more at:
http://africanbrains.net/2015/02/25/the-growth-of-mobile-gaming-in-south-africa/#sthash.1Q4b7hAz.dpuf
Comments
The other to bring into this is, from a local perspective you've got to factor in that you can only effectively monetize on the iOS app store (well and the Windows Store), but the largest store, the Play Store, is a no go area since you can't monetize unless you are doing tricksy things like incorporating off-shore or have access to a foreign bank account.
I ran some quick and dirty numbers on the retail games space to see what shops would be earning and came to something like R70M for ALL the retail outlets across SA combined. That's not a lot, not for that many stores.
I feel like the assumptions people are making about the mobile games market are similarly blind to the issues and actual flow of capital in SA.
I've been playing with a mobile game prototype and haven't actually been keeping tabs on things like this.
For those whom do not understand why, Advertising companies are 3rd party to GooglePlay and have different policies and are a lot more willing to pay to South Africans. Maybe a more useful topic will be to list Ad providers whom have paid out to SA devs. I know Leadbolt says they will, and was started by an SA citizen, but so far I'm not convinced they always have good content to show. Sounds like Admob, which is very easy to integrate also does pay.
Then of course you have to ask yourself, or look at the data, if IAP conversion rates are worth the effort than just displaying advertising sponsors more aggressively? I've read a recent article stating on 0.5% of player do IAP, and IAP model is a lot of work in game dev time for content generation. As game devs we tend to be afraid of monetising our games with ads, in a fear of offending players, but how can we afford to place content behind pay walls to compete with the F2P market?
But yeah I'd like to discuss this topic further also..