A: Star Wars the old republic.
Hey Guys.
So i have NEVER done any kind of pixel art in my life. It has however always seemed like such a cool way style of GFX and I guess my experience with older games has something to do with it as well.
Right my submission.
I want to do a Darth Malgus kind of posed as the first Sith Warrior picture. I have done my smaller resolution first draft to get an idea of the scale and the color scheme i want to use. I do not plan to do him in all black like the references, as that is SO boring and difficult to distinguish the detail.
So keep in mind I am a total noob, and all your suggestions are welcome.
P.S. Can we do some vehicles/ships for the comps too, or is it strictly characters?
So i have NEVER done any kind of pixel art in my life. It has however always seemed like such a cool way style of GFX and I guess my experience with older games has something to do with it as well.
Right my submission.
I want to do a Darth Malgus kind of posed as the first Sith Warrior picture. I have done my smaller resolution first draft to get an idea of the scale and the color scheme i want to use. I do not plan to do him in all black like the references, as that is SO boring and difficult to distinguish the detail.
So keep in mind I am a total noob, and all your suggestions are welcome.
P.S. Can we do some vehicles/ships for the comps too, or is it strictly characters?
SWTOR Wallpaper Sith Warrior.jpg
1600 x 1200 - 782K
UnidentifiedSithLord-TOR.jpg
620 x 620 - 33K
Sith warrior.png
32 x 48 - 1003B
Sith warrior x3 Zoom.png
96 x 144 - 1K
Comments
The character is bald which I think is another defining feature so maybe leave the cloak hood off your character.
I think the competition is strictly characters so we can have a common discussion.
Don't forget to add a big copy of your picture and to give it a transparent background. Also save the picture a PNG so that it doesn't pixelate so badly when people have to zoom in
Will be raising the pixel level now, and start detailing.
Edit: Changed arm positions and sabre lengths.
The uniformity in line use makes the 2nd one less interesting, and the head in the second one seems rather generic... Round head. I feel the first one's head felt... Dunno, less generic. More pixel-art.
I think the lightsabres should be capped at the top with the correct colour? (last pixel)
It's good you're trying different approaches!
What do you guys think about the thighs, are they not too thick?
Work needs to be done on the hands, and yes final texturing. Its hard getting any real work done, doing this in my lunch times ;)
Also the legs don't look bendy enough to me at the knee. The first black suit had a better proportions when looking at the torso, mid rif and legs. And the legs looked like they could bend at the knee. The didn't look bent, just that they could if the character so desired.
You may ofcourse ignore all I have said because art is not my forte. Hopefully on of the artist here can explain it better. :)
Got to agree on the thighs, just didn't look right.
That's what strikes me, but I wouldn't be able to tell without a comparative image.
Considered both suggestions. Made the legs smaller on the outside but bigger on the inside. Looks much better imho. Also did the hands, moved the lightsabre hilt positions and did a little glow effect on the chest and shoulder armor.
I think I am happy to call hime finished.
Did a lot of shading, did the cloak, the shin guards and the feet.
Hope you guys like.
P.S. why does it resize my images? How can I force it to show full size?
(edit: image inserted)
I like that you're using shading quite effectively :) You can push the cape back so that the body and legs stand out more where they overlap by simply making the cape bits darker entirely - not just where the shadow is. It's more important that the entire body shape is distinct than to have shading in the back of the cape (if you know what i mean)
Then a REALLY nitpicky bit is that your feet don't match the circular "shadow" type thing you've set up - they look flat on the ground, so should then the background. If you want the sprite to be on a lifted plane (so you could see the "top face" of the ground), you would just make the bottom of the feet less flat against the bottom pixels.
The biceps could be a little too big :)
Really dig your colour use around the lightsabres!
Cool :D