A: Cloud
I had 20 mins~ before I needed to study, so here:
revision 2:
revision 1:
And sauce:
revision 2:
revision 1:
And sauce:
Large.png
256 x 256 - 3K
final_fantasy_vii_pc_cover.jpg
650 x 650 - 89K
Small.png
32 x 32 - 550B
r2.large.png
240 x 240 - 3K
Comments
I'd say the slant on the weapon is optional - in pixel art I think the positioning can be a considered a luxury. However the way he holds the sword, his hand is closer to the hilt than the bottom of the handle - it makes more sense anyway cos you don't hold a handle at the end.
Then the rest of the comments yeah - proportionately the legs should be longer, but you could go for that kind of proportion if you're stylistically choosing to. Same with the arms being thicker than the original, your choice, but make it a conscious one :)
The eyes can be a shade darker cos it's disappearing against the pale skin.
If you can carry the shading from the shirt and pants to the arms that'd be great :)
I'd say why not exaggerate his major hair spike :) More height :P
Good job! :)
I agree with the comment about the sword slant, but mainly because I want the sword to look longer.
my 2c
Im trying to figure out how I can make the arm proportions and shading better, so any tips on how to do that would also help. (Also, Im working on this in my short study breaks so that I do not go insane).
I may move onto my second favourite character when Im happy with this too (I have quite a few study breaks and these are quite easy to make)
Thinner arms I guess, try 2 pixels?
Try leaning thy top antenna hairstyle to the left like the original :)
It's generally speaking very good already. The rest are style decisions, id Say.
That's what I love about pixel art, you get to the meat of the design of the thing rather than the million hatch shading you'd otherwise have to do :) I think it's great for learning observation and proportions :) its like sketching in colour :)