[Job Fulfilled] Game design lecturer at Cape Town City Varsity. Unity & C# (no Maya required)

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Hi Guys, so as the title suggest CV is looking for a Game Design lecturer to replace me from March in the Roeland Street campus. This ad has been changed and is just focusing on the game design aspect.

Required Skills/Experience:
Unity
C#
Wide variety of Game knowledge/History

Bonus Skills/Experience:
Autodesk Maya
a Degree
Industry experience
Prior teaching experience
Adobe Photoshop
Eye for design

You should be extremely familiar with Unity and at least an intermediate C# coder (we are training artists to code, so nothing too advanced). The team running the animation department is young and forward thinking. We have been working on changing the curriculum, from being a one year specialist section, to being a subject for the whole 3 years. You will need to generate lesson plans and research based on the course overview (you still have a lot of influence over what gets taught). You will need to oversee a collaboration between our 3rd year students and UCT's Comp Sci dept. for the 6 month production of their games, which we do the art assets for.

In 1st year we will do some basic board game and pen and paper role playing design to get them used to mechanics and player-centric development. Towards the end of the year they will be introduced to unity (with premade scripts and character controllers). 2nd year is boot camp and they need to make about 5 rapid prototype games and learn how to code.

It would be extremely beneficial if you know Maya or would be willing learn it during your time here, primarily for the purposes of asset workflow.

We would also be considering a part-time position just on teaching the game design, unity and c# lessons

Its a great environment and a fun course with really cool people.

Showreel of some of last years game projects.


Please send your CV and portfolios to donovan.cook@cityvarsity.co.za


Comments

  • Bumping up this ad as we desperately need a new lecturer.
    If anyone can throw any recommendations our way it would really be appreciated :)
  • Pity this is so animation focused. Would love to spend time lecturing on game design (as I did at R&Y) :P Good luck on the hunt!
  • @Jwho303 following on from dammit. It seems like you are looking for someone who is primarily and animator with a really strong skill in game design, and also knows their way around Unity. It's a pretty tall order to ask of a Game Design lecturer, and most people with that kind of skill set probably have really firm jobs in the industry.
  • @dammit @Karuji
    Thanks for your comments. I have discussed with Donovan and we have changed the position to be just a Unity/Game design. We are running out of time and we realised the previous as was a bit too generalised.

    If you are reading this post for the first time and it sounds like something you would enjoy, please don't hesitate to drop us an email or come in for a visit.
    Thanked by 1AngryMoose
  • Literally the only person I know is ... well... my game design lecturer, when I was in City Varsity... Awkward.
    Questioning the need for C#? especially to animation students, UNITY java is usually a safer bet. us animators are dumb okay!
    I'd be happy to help out with the art side, if anyone gets through and wants some help on how to talk about implementing art and the like for the students. Still have some love for my old College... and we always need more game artist peoples
  • Makes me a bit sad when education basically equals teaching a whole bunch of proprietary software.
  • @rustybroomhandle That is something we have concerns with to and its something we did not want the course to end up like, its definitely not just software training. There is some game design theory, namely from Brenda Brathwaite's book "Challenges for Game Designers", Scott Rogers "Level Up" and a little bits from "Rules of Play". Because its an advanced diploma course, it has to be 60% practical and 40% Theory over 3 years. like I posted in the ad
    In 1st year we will do some basic board game and pen and paper role playing design to get them used to mechanics and player-centric development. Towards the end of the year they will be introduced to unity (with premade scripts and character controllers). 2nd year is boot camp and they need to make about 5 rapid prototype games and learn how to code.
    We start off with non-digital games and then move on to software and for each one of those games students need to do research and produce an accompanying essay and a treatment (like a GDD) on the game they are going to develop, they are not just parroting tutorials and calling it game design. This is a fairly new field to teach in South Africa so I dont think we will find many people with degrees in game design as of yet so its not something we can have as a requirement for the position. We are hoping to turn this course into a degree course and contribute to the academic study of games and game design in South Africa. Software does play a large role in the course as we are trying to mimic what is happening in the industry, if one of the highest grossing industries in the world is digital games then thats we should teach. I totally agree with you, education = software training = :(

    @Steamhat I think Pierre is running his own game school/production company so thats out of the question. C# is slightly more complex than Javascript but they are so similar I dont think its too much of an issue and coding only plays a small role in the course. We are ultimately trying to train indie game designers who have generalist experience in coding but can hold their own in asset creation.
  • Hey, keep me in mind if a similar position opens up in Gauteng. You can check out some of my stuff in the links below.

    http://silvernodestudios.com/
    and here
    https://williamhkruger.carbonmade.com/
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