[GGJ] Bodybag (The Cleaners)
Here's our GGJ15 link:
http://globalgamejam.org/2015/games/bodybag
Play now:
http://www.twoplusgames.com/bodybag
The deed is done, the mark is now a body. "What do we do now?"
Now, we call the Cleaners.
Bodybag is a game about what happen after the inconsiderate asshole assassins leaves a messy botched job behind. It's your job to get rid of the body in whatever way necessary.
> It can be played as a 2P game with each controlling a character, or ambidextrously by a single player.
> It's a physics-based game which we haven't really had experience with before - No More Boxes was physics but this had elastic bodies and all that which relied a lot more on physics than wrangled quasi-physics.
> Not sure on the name :) "The Cleaners" sounds better but a tad generic, "Bodybag" sounds too heavy-handed... But for now this'll do :)
> We either overscoped or underestimated the tweaking it takes to wrangle a physics system to do what we want it to do. In any case we had quite a few things that we wanted to include that didn't get in, which would have been easy to implement, but we were too busy working on wrangling the physics system.
> So we didn't manage to finish everything we wanted to :(
<img src="http://makegamessa.com/uploads/FileUpload/10/6bbdd5cc88c6881583a320b543d6db.png" />
> Learnt a bunch about physics bodies in Unity, it made me understand why Chariot (that game I learned about over the weekend) made their design choices (round characters, among others). I feel much better equipped to make more crazy physics games now :)
> Learnt to do level design. Something I've generally stayed the hell away from.
Team:
> Steven Tu (art and level design)
> Loet Jansen Van Rensburg (code and physics)
> Tim Harbour (Superb score)
Once again, GGJ15 game link:
http://globalgamejam.org/2015/games/bodybag
Play now:
http://www.twoplusgames.com/bodybag
Thanks for your time, hope you enjoy it guys :)
http://globalgamejam.org/2015/games/bodybag
Play now:
http://www.twoplusgames.com/bodybag
The deed is done, the mark is now a body. "What do we do now?"
Now, we call the Cleaners.
Bodybag is a game about what happen after the inconsiderate asshole assassins leaves a messy botched job behind. It's your job to get rid of the body in whatever way necessary.
> It can be played as a 2P game with each controlling a character, or ambidextrously by a single player.
> It's a physics-based game which we haven't really had experience with before - No More Boxes was physics but this had elastic bodies and all that which relied a lot more on physics than wrangled quasi-physics.
> Not sure on the name :) "The Cleaners" sounds better but a tad generic, "Bodybag" sounds too heavy-handed... But for now this'll do :)
> We either overscoped or underestimated the tweaking it takes to wrangle a physics system to do what we want it to do. In any case we had quite a few things that we wanted to include that didn't get in, which would have been easy to implement, but we were too busy working on wrangling the physics system.
> So we didn't manage to finish everything we wanted to :(
<img src="http://makegamessa.com/uploads/FileUpload/10/6bbdd5cc88c6881583a320b543d6db.png" />
> Learnt a bunch about physics bodies in Unity, it made me understand why Chariot (that game I learned about over the weekend) made their design choices (round characters, among others). I feel much better equipped to make more crazy physics games now :)
> Learnt to do level design. Something I've generally stayed the hell away from.
Team:
> Steven Tu (art and level design)
> Loet Jansen Van Rensburg (code and physics)
> Tim Harbour (Superb score)
Once again, GGJ15 game link:
http://globalgamejam.org/2015/games/bodybag
Play now:
http://www.twoplusgames.com/bodybag
Thanks for your time, hope you enjoy it guys :)
bodybag_10.png
1240 x 773 - 141K
Comments
EDIT: Also a lot more ways of disposing the body :P
We were aiming for physics that behaved more like Super Pole Riders, but again, really really hard to wrangle.
If we go further with this, we'd have to spend more time understanding Unity physics and bending it to a more stable system, so we have defined mechanics to work with, so we can solidify ways of body disposal and the things The Cleaners do. Right now it's kinda hit-and-miss, you're right!
Thanks for giving it a look! :D
A little sticky with controls, and I fell off the side in the third level with the big jump and pit. Otherwise it was hilarious, great job!
Thanks guys, I really think we will tighten it up a bit and see where it goes :) The humour is really important, so definitely gonna keep it light and tight :)
@FanieG we'll look into the zoom, it should be a general thing, I think the Y-zooming wasn't working as intended.
Also, it would have been nice to actually see the body getting burned - adding juice and all that.
Loved how the one character can pull the other over when they both carrying the body and drag his face across the floor he he he.
I agree with the body getting burned and all that - I wanted to put in an end scene illustration/animation/something at the end of each level, but the truth is we probably overscoped :P
I put up a blog post about the making of the game, as well as a little time lapse of the process. 48 hours condensed into 30 seconds!