Strafe (with the coolest Kickstarter video I have ever seen)

This is unbelievably cool, in a 90s kind Doom-esque of way.

Contains a lot of gore though. Fair warning.



If you want to back the project you can here: https://www.kickstarter.com/projects/strafegame/strafe There's a chance they'll have trouble reaching their goal (despite their brilliant marketing).

This Kickstarter campaign really appeals to me. They've sprinkled their entire page with humour and appeals to my inner 90s child.

Comments

  • Sjo didn't expect that much gore lol :D
  • Why do you think they'll have trouble reaching their goal, out of curiosity? (I happen to agree that that is a possibility but want to know your thoughts).
  • While the game seems pretty fun, and the campaign video is pretty fun - the individual points seem a bit disjointed, making it less than the sum of its parts. Doom for example did the opposite and everything worked together to make an incredible experience (sound, level design, monster design, weapons, gore, controversial theme) as well as it being ground breaking, controversial and fresh at the time.

    Strafe seems to have random level generation that you use the gore to navigate around, but the monster design and weapons seem a bit generic. Also the styles seems to mismatch, such as the pixel art gore textures with the quite realistic looking levels.

    Based on that, i think the video is cool, people will be sold on the video, but not the actual gameplay footage. Perhaps also they need to show the 2nd stage, the planet scenes?


    Thanked by 1dammit
  • So so so cool!

    Not sure if it's just that I'm paying better attention, but it feels like there's a revival of these live action videos for games. Double Fine have done a few:



    And then there's this gem:



    Feels like I've seen one or two other over the past while. I love the idea - it's a trend I'm hoping to see more of in the future!
    Thanked by 1critic
  • edited
    Video is cool as shit, but other than that the game looks like Quake I and all I heard was gore and random levels. Oh and I caught a glimpse of cool video cam bot thing, that intrigued me, but I almost forgot about it as it was on screen like for 0.2 seconds.

    It's marketing genius as far as production value is concerned, but it's not selling me on the game, it's selling a cool video at me.

    And damn, I get that everything is for funzies, but I'm sure the gore's turned some people off the game. Not me personally, but I"m sure some potential interested parties had skipped out before the video's end.

    The question I have here is Does The Video Sell The Game or should The Game Sell The Game?
  • edited
    @dammit Purely a numbers thing. 33K in one day feels too slow to reach 185K in 30 days.

    Also, they only made 33K with THAT trailer, and with Kotaku etc articles, they got a lot of exposure and only made 33K.

    They're now up to 46K in 3 days. My intuition tells me they've got to make just over half their money in the first week to reach their final goal. As of now I'd bet against them making it :(
  • @BlackShipsFilltheSky, I'm also pessimistic about them making it. I don't agree that this is good marketing though. I get what they are doing but in some cases I think they did it too well. Their sarcasm is so good that I want to take them seriously. Isn't there some adage about that? Also, the video (like @Tuism said) is a very good video but it doesn't actually sell you the game. It's not the gore or the "tacky 90's" vibe they had...it's just that there was no actual gameplay shown. Not that I recognized anyway.

    So even though a lot of people now know about the game, their strategy might actually be putting people off from buying it(again, nothing to do with the gore). I think the game might be cool, I think the video was highly entertaining but in the end I think this was a bad kickstarter campaign. (Not that I've run 100's of successful ones, so please take my words with a pinch of salt)
    Thanked by 1dammit
  • edited
    Tuism said:
    It's marketing genius as far as production value is concerned, but it's not selling me on the game, it's selling a cool video at me.
    Do you think more footage of the game would sell you on the game? Given that the animated gifs on the Kickstarter page are probably the state of the current game.

    image

  • Another great live action trailer; this one for Offspring Fling is refreshingly adorable.

    Thanked by 1Tuism
  • Video is great, I thought it was an original commercial for Quake or some other game from the 90s. However I also think that it's not selling the game as much as it's selling the video.

    As for their KS meeting their goals, it looks like it's going to be very close, they will need another media boost to make it IMO. I have tracked a few KS campaigns and this one really looks borderline at this moment, maybe even leaning towards failure.

    You can get some insight into the funding status on kicktraq.
    http://www.kicktraq.com/projects/strafegame/strafe/
  • Wow that kid lol, moms would seriously be against this even if its only a trailer to show people how the addiction killed them.
  • edited
    Do you think more footage of the game would sell you on the game? Given that the animated gifs on the Kickstarter page are probably the state of the current game.

    image

    So that's the catch-22, would I like this game if it were sold at me as it is now? I'm not super keen. Everything I've heard about it is just emphasis on graphic effects like blood dripping from ceilings and how realistically it pools and splashes. Which I'm sure is a super rad technical feat, but doesn't appeal to me.

    So would the way they're selling their selling point appeal to people who'd find appeal in it anyway? (people who love gore) Possibly. So maybe this *is* the way to sell the game. But it's kinda overdoing it for anyone who's not entirely into the gore thing.

    I mean I was really kinda intrigued by the little bot thing (in your gif up there), but as it is now I know nothing of it to be excited about it, and the random levels thing too. They're just these words that sound pretty without any substantiation. For me.
  • edited
    @Tuism

    Yeah, that's sort of my feeling about the approach they've taken. That they've doubled down on their niche really hard, at the expense of appealing to a broader audience.

    I don't think they'd be particularly successful in gaining more backers by explaining their game further, because I don't think that the game they're making has appeal outside of the demographic that would back the game solely based on that trailer (I think, like their trailer, the game is about ridiculous gore and 1996 nostalgia).

    I don't think it's a case where the game sells itself. In fact games that I can call to mind that are similar in target market (like https://www.kickstarter.com/projects/1125357480/paranautical-activity-old-school-fps-meets-rogueli ) have performed far worse on Kickstarter when they let the game sell the game (rather than rad marketing material selling the game).

    Though I do think they could have included a better call to action in the trailer. And a bit more information about the fact that they need help getting funding for this thing.

    And I agree that the trailer is a bit infuriating with having such brief and blurry cuts to the game (when as a viewer I'm trying to figure out what the game they're selling is).

    Talking about rad 90s live action trailers for video games, this is one of my favourites (and oldie but a goodie):



    (Now I kind of want a 90s live action trailer for Broforce launch)
    Thanked by 1Tuism
  • edited
    @BenJets Only just realized now which game the second video you linked was (I knew I'd seen the video, so didn't rewatch it).

    Jazzpunk is such a special game, and Luis Hernandez is a really rad dude (hoping to bump into him again this GDC). He's definitely one of the humans I'd most want to collaborate with.
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