[Prototype] Modular Buildings

Been fiddling with Modular Building generation, it's a coding challenge on Infinity forums. Thinking of how to make a game based on this, something with very limited and well defined scope. Any feedback is welcome.



Due to using some external plugins, web version is not available.
https://dl.dropboxusercontent.com/u/32239143/modular_buildings_p0.zip

Comments

  • edited
    Do you have an interest in city building games? Are there any particular city building games that you like (or an aspect of a city building game, or a game with cities, that you like)?

    What sort of things would you like to do with buildings if you could manipulate them?

    It might sound like an odd thing to say, but, making a game in order to utilize a coding exercise is a bit of an awkward constraint. All my experience is the other way around (as in the code is constrained by the game design).
  • edited
    Been a fan of city building games since the original Sim City, however it's a bit beyond the scope for this project to make a clone.

    I do have some ideas for a game based on this, using Android as the platform.

    -Compare and match
    Player is given some buildings and a master building, he needs to pick the master building out of the displayed set

    -Firefighter
    Building is on fire, it spreads, player needs to direct the fire hose and put the fire out

    -Sniper
    Zombies are in the building, player shoots the zombies as they pass by the windows

    -Walkers
    Colorful people are walking around the buildings, player needs to direct as many people to the right building
  • edited
    Yeah, I'm a big fan of city building too (in the Simcity or tycoon vein), but I agree they're complicated games generally.

    Here's maybe a suggestion to add to your list of possible avenues.

    What about a Triple Town-like. You've already got buildings which you can generate to be arbitrarily high, so maybe a game where you combine two or three buildings to make a bigger shinier building.

    I mean, maybe you could make a city-building-lite game, where, instead of a complicated simulation, you match buildings to develop your city. You could even add some sort of currency that matching buildings produces, or large buildings produce over time. If you're earning money from buildings, and it costs money to build/match new buildings, you might be able to get a sort of city-building feeling without all that complexity.

    If you like this idea, have a look at Triple Town (there used to be a free Face Book version I believe) and maybe games like Threes, or 2048.

    In any case. Good luck in this endeavor!
    Thanked by 1critic
  • critic said:
    Been a fan of city building games since the original Sim City, however it's a bit beyond the scope for this project to make a clone.
    What you're talking about isn't cloning. I'm certain @BlackShipsFilltheSky wasn't talking about cloning either. It's cool you don't want to plagiarise Sim City, but that doesn't mean you couldn't build a city-building game on your own... What about random buildings spring up and you have to try and zone them so that they create a "functioning" city (post-apocalyptic vibe optional)?
    critic said:
    I do have some ideas for a game based on this, using Android as the platform.

    -Compare and match
    Player is given some buildings and a master building, he needs to pick the master building out of the displayed set

    -Firefighter
    Building is on fire, it spreads, player needs to direct the fire hose and put the fire out

    -Sniper
    Zombies are in the building, player shoots the zombies as they pass by the windows

    -Walkers
    Colorful people are walking around the buildings, player needs to direct as many people to the right building
    TBH, none of these sound like they need randomly generated buildings, beyond the first match concept. They could all have started without the building generation and still worked just as well.
    Thanked by 1critic
  • Yes, you are right, most of them don't need modular buildings, but it gives some nice options with them present, if anything it's a nice backdrop.

    Thanks for the suggestions, I'm gonna do some market research and see what I come up with. Right now, my thoughts are that the best action for me is to get back to working on Space Duty, my current break produced two Android games, pursuing this as the next break when the coding gets too deep sounds like a good idea.
Sign In or Register to comment.