Game Licencing

Hello Everyone,

One thing that I struggle to find help on the net is licencing of games. (EULA or whatever its called)

What method is required to get a EULA for your game.
Can I just use a EULA from the net or must I pay a lawyer for instance to write one?

Comments

  • Should be written by an attorney as it is a legal document.
  • Would it not be perfect to get a standard EULA of the net that would protect you?

    How did a guy like the 16-year old kid that made Unturned (http://store.steampowered.com/app/304930/) get a EULA for his game?
  • edited
    http://www.megadox.com/c/588
    http://www.soft14.com/upload/software_000039.htm

    You could start with those. I don't think there's such a thing as a "standard" EULA, as every EULA should cover the specific legal needs of the person/company producing the software (taking into account where they live, and where the software is sold). There are clauses you'd want to include across the board though, stuff like: users shouldn't reverse-engineer your code, or post derivative works of their own, or break the game for other players, or resell the game for profit, etc.
  • Is it really required to have a EULA tho?

    Reason for me asking this originally is that I don't want to go and sell a game just to find out someone can easily sue me for no reason.

    So lets say I just use this.
    http://www.soft14.com/upload/software_000039.htm

    Would I be protected from most issues?
  • That EULA seems a little light ... what exactly are your concerns?

    Remember in most instances you are dealing with an international audience, so you need to be specific where your legal jurisdiction is ... thus preventing someone from sueing you in America and forcing you to defend yourself from South Africa.

    What I would do is find a EULA that is made for a game or software and then modifying that to meet your needs. Always make sure you clearly define things like: Jurisdiction, Dispute Resolution, etc.

    IMHO opinion, it is better to have a more comprehensive EULA then to have a simple one ... you never know what might happen and there are a lot of cheese-balls out there who will sue you just for the hell of it.
  • "That EULA seems a little light ... what exactly are your concerns?"

    I basically don't have any funds to pay for an attorney and I want to publish my game on Google Play Store. I just want to make sure that I don't have any legal issues later on.
  • Most games on the Play Store don't have EULAs. I'm not sure why you think you need to "cover" yourself for a game, are you doing something that can harm the device, user or something else?

    I wrote some software that interfaces with a car through a OBD key hardware, being concerned about somebody damaging their car electronics with improper use and then blaming it on the software, I made sure to include a EULA and make it compulsory to accept it. Not having a budget for legal advice, I copied one of the publicly available EULAs and modified it to my company and software. I haven't had any reported issues.

    Also, having published a few games on the Google Play Store, my opinion is that you don't really need an EULA unless your game can cause some harm. And you probably shouldn't be making that game if that is a possibility.
  • critic said:
    Most games on the Play Store don't have EULAs. I'm not sure why you think you need to "cover" yourself for a game, are you doing something that can harm the device, user or something else?

  • @roguecode, lol, yeah that needs one, with professional legal assistance ;)
  • Thanks for all the help :) Greatly appreciated
  • edited
    docracy.com/application/dochome

    is also a good resource for finding legal docs. Heres a simple eula for selling apps:

    http://www.docracy.com/0ew0nws8i6g/simple-end-user-license-agreement-for-selling-apps
  • You should really talk to @LexAquillia about this, seeing as he is actually a lawyer.

    I'm neither convinced that games need EULAs, nor that they actually achieve much when games have them.
  • edited
    [deleted[
  • edited
    If you intend to release in the US market then it is advised. An EULA is an “provided AS IS basis” agreement with the end user and is enforceable by both parties.
    Okay, so what does that give me? Advised by who?

    DD doesn't have a EULA, it just works. We sell it in the US perfectly fine, what benefits are we forgoing here?
  • There are several notable benefits to having a EULA. Also some retail platforms insist you have a privacy policy if you collecting any kind of online data. Privacy policy can be a part of the EULA.

    A short blog on the matter can be found here.
    http://www.nahmiaslaw.com/the-eula-what-it-does-how-it-works-and-what-does-eula-even-mean/

    The benefits I consider valuable are:
    warranty terms (most often, software provided AS IS)
    limitations of liability (most often, producer/publisher maintains no liability for any damage the software may cause to existing hardware)
    governing law
    dispute resolution methods

    I especially want to be sure that we agree that disputes are settled close to home should there be one. It would be pretty awful to be expected to fly to another country to sort out a claim.

    Having said all that, Toxic Bunny does not have an EULA but we do have a privacy policy. For future games especially those with online elements we feel more comfortable with one.

    This is not advice. Just my personal views. Seriously something of a legal nature you really should ask a professional in his professional capacity.
    Thanked by 1bischonator
Sign In or Register to comment.