Riot
Here's a new idea for a game: The game is called Riot, where a riot is ongoing. You can choose to be a rioter, or the riot police. The police will get better weapons the more violent and further the rioters get, and there objective is to push the rioters back beyond a point. The rioters will either start with nothing, or very basic weapons, depending on game mode, and will have to get better weapons by stealing them from police by killing or overpowering them, or find items lying around the make and make there own, such as robbing a pool store for HtH, and stealing brake fluid from a car, and making a bomb. The game will have destructible environments, and will be powered by Unreal Engine 4. We currently have a very small team, of about 8 people working on this, so it will be classified as an indie game. Only a small minority of our team has any experience, so the game will take a while to develop, any advise will be welcome.
Comments
First of all I know for a fact that there are essentially 2 or 3 people that actually "know" stuff about developing (modeller and programmer), and for a team of 8, that is nothing...
I strongly recommend that they switch over to another, smaller project as they do not necessarily "have no clue" about gamedev, but this project seems to big for them...
Also, there is too much content in a game like this, for lets say an 8 man team, even that other riot game has taken a long time and it seems to be a simpler version of this! No offence, but you guys don't seem to grasp anything to do with performance, an entire building breaking is very cpu intensive, and it will have a massive performance dip (I know, because in the game i am currently working on, if you break more than 7 bookcases (these are the simplest models) the game will drop from a solid 60 to 15 fps!)
(here are some pictures my friend murderz took when he talked to him: http://prntscr.com/5fasho http://prntscr.com/5farqs http://prntscr.com/5faptv)
http://en.wikipedia.org/wiki/Hooligans:_Storm_Over_Europe
http://riotsimulator.org
I'm not trying to discourage you from making things, please do go ahead and build as much as you can! Just be aware that if you get halfway and can't finish, making your next project much smaller is a good idea :)
Also yeah as soon as I saw "Riot" I thought of the game @dislekcia mentioned. Don't worry about building games with similar ideas - people have different interpretations of the same thing all the time. Just be aware that you don't end up copying them, often you end up going down the same route even if you start out differently if you don't consciously steer away from a known project.
See also http://riotsimulator.org/
Love it <3
http://wildfireworlds.com/
This is hella ambitious for a first game. For our first game we went with something that's mechanically quite simplistic, purely just to have something we CAN finish while still working full-time day jobs, and it's still going painfully slowly. Not saying don't do it, but might be worthwhile doing something smaller first just to go through the motions of creating and shipping a product. Smaller doesn't have to mean bad or throwaway either.