[Prototype] Tanis
Let me make this short, I started a new prototype once more around a week ago and now I find myself disinterested in continuing the project as I can no longer see the fun in it from when I started. I still have the vision and the energy but it just doesn't seem fun any more, has any of you had/have this problem? What is the best solution/advice you could give me, I would appreciate any?
Comments
I constantly have this "problem" except its not a problem at all. The reason we/I prototype is to find the fun or lack thereof. So in this case you have discovered that the fun is not there. Usually I just do another prototype because I have this long backlog of stuff to try.
You think you've found that the prototype you're working on isn't fun... And that's a problem?
Let me ask you this. What do you think a prototype's purpose is? To automatically become a game? Or to find out if something is fun or not?
If A) you're wrong, if B)... What's the problem?
You've found what you need to find out.
GO MAKE MORE.
Everyone here has a string of failed prototypes behind them. FACT. There's nothing wrong with that at all. It's just a simple matter of fact, really :)
OTHER PEOPLE decide that. Show. Observe. As early as you can. Show. SHOW!!!
About the game. It was cool. I would have the background scrolling ever so slowly to give you more of a sense of being out in space. Also, and this is really just my preference, I would just bind one key to movement and follow the mouse position. IE you just press forward to move and it goes wherever the mouse is pointing. Of course that would stop a "retreat and fire" type attack, but I guess you could have forwards and backwards and still have it follow the mouse.
I have created 5 others ships to cycle between already just have not given the option to do so to the player, I think tomorrow I will give this prototype my last push then give the "final" version and see how the input looks from you guys/girls in the comming week.
Back to Mordor for some further crafting :)
WASD for movement, Left shift for tractor beam, R for repair beam, Left click fires a bullet and Right click fires a missile.
Here is the link: https://www.dropbox.com/s/iswe1abzyygieoy/Tanis.zip?dl=0
As stated previously any feedback is appreciated!
Your bullets need to be A LOT bigger; the size of the asteroids preferably.
I can't figure out how to leave the first room and I found I can't move and shoot at the same time?
Will look into the moving and shooting and bullet size, thanks for having a look @Fengol!
http://www.reddit.com/r/gamedev/comments/2pnotp/as_an_aspiring_and_novice_game_developer_i_find/
Not much more comment I can make until you've worked on the prototype some more; but having to collect the asteroids to open the door to get to meat of the game is a painful process to do each time you die.
@Fengol Ok do you mean the enemies must dodge bullets or maneuver? I will try and edit the map to more balanced, no long struggling before getting to the meat of the game. Thanks for the feedback
Edit: @Fengol If you are referring to the red enemy ships being small that's my dumdass fault -_- I went and made the body black and turret red, will fix that sorry.
So for now I'm putting this on the redundant pile and starting on something new, I do have to say the prototype is not such a train smash seeing as it is my first try with unity.
So to all who made suggestions and played thank you very much!