Unity Keybinding

edited in General
I have had a few chats about keyboard binding and how useful it is to allow players to configure keybinding. I have previously suggested a commercial plug in to help with this or to write you own. Some people don't have the time, skill or interest to write their own and some are not willing to part with hard earned cash for a plug in.

Anyway to cut a medium length story short. I came across this free library that claims to do this this morning. I have not had the time to

https://github.com/sigtau/UNSIM

So no more excuses not having configurable key bindings.
Thanked by 2Elyaradine Fengol

Comments

  • edited
    Actually, doesn't Unity already have a system for that? The player window that pops up when you launch a game has a tab for input, and iirc the player can change those mappings? I've never used it myself though.

    EDIT: Here it is: http://docs.unity3d.com/Manual/ConventionalGameInput.html -- or is this UNSIM something different?
  • @wogan, it that you can change the binding at runtime (i.e. inside your game) so you can create a menu for the player to change bindings and have them immediately available.
  • Fengol said:
    @wogan, it that you can change the binding at runtime (i.e. inside your game) so you can create a menu for the player to change bindings and have them immediately available.
    Ahh, yes, ok, that makes sense :)
Sign In or Register to comment.