Not quite sure. I'm thinking maybe have like an onbstacle course type levels and you chasing to get the best time.
Or having an infinite runner type, where it's the platforms are moving and you can also move back and force and you just zip line and do quick manoevers. Scaling up walls, sliding under obstacles.
How's the movement, though? Does it feel right/cool?
It's allright, but it's hard to say without knowing what the game will be, and with the few bugs still present. I'll check it out again when there's something to play :D
It feels responsive. Though the current level doesn't seem perfectly suited for the mechanic.
It's a bit tricky to climb over something (the player gets pulled towards the wall). Maybe being able to wall jump off the wall after attaching to it with a zipline?
Comments
Not quite sure. I'm thinking maybe have like an onbstacle course type levels and you chasing to get the best time.
Or having an infinite runner type, where it's the platforms are moving and you can also move back and force and you just zip line and do quick manoevers. Scaling up walls, sliding under obstacles.
How's the movement, though? Does it feel right/cool?
It feels responsive. Though the current level doesn't seem perfectly suited for the mechanic.
It's a bit tricky to climb over something (the player gets pulled towards the wall). Maybe being able to wall jump off the wall after attaching to it with a zipline?