Art Dump - Crocopede
Hi.
Thought i would share some progress of assets as i go along making them for Xoi San.
I noticed that spending a lot of time on game logic somehow deteriorates my art skills.
Takes me a few days to get back into making pretty stuff as opposed to thinking how something might work.
All models and textures are aimed to be completed within 4 - 8 hours. Then another 8 hours to rig, skin, and then animate with what time i have left.
First model after a month of logic work.
Second Model
Third
Fourth
There is still some polishing required. The dog i am scrapping and overhauling the mesh and texture as its pretty horrific.
PS. Even though i loathe this excuse but the game is silhouette based. The textures and normals will only be visible for a few split seconds as lightning strikes and lights up the screen. So i feel its justifiable to not spend more time on the assets.
Thought i would share some progress of assets as i go along making them for Xoi San.
I noticed that spending a lot of time on game logic somehow deteriorates my art skills.
Takes me a few days to get back into making pretty stuff as opposed to thinking how something might work.
All models and textures are aimed to be completed within 4 - 8 hours. Then another 8 hours to rig, skin, and then animate with what time i have left.
First model after a month of logic work.
Second Model
Third
Fourth
There is still some polishing required. The dog i am scrapping and overhauling the mesh and texture as its pretty horrific.
PS. Even though i loathe this excuse but the game is silhouette based. The textures and normals will only be visible for a few split seconds as lightning strikes and lights up the screen. So i feel its justifiable to not spend more time on the assets.
Comments
The main character is taking a bit longer. Spent 5 hours now already and only the upper body is done.
Still need to do the hands, legs and feet.
Then detailing as this is only main shapes.
Doing a bit of anatomy study while making it as i never really studied anatomy...
Sort out some deformation around pants
Exercising a little more patience and spending more than 5 hours on models now so i can add stuff to a portfolio so i can scrounge up some freelance jobs for cheap rates.
Oh and the low poly guy from the alien game