[7DFPS] Opera Sentai
TL;DR - here is a video and further is a cool picture. Do you like it? :)
Hello guys! Following on what we showed at the joburg meetup, here is a video peek at Opera Sentai - our 7DFPS project! :D
We set out to answer one question: Can we make a better mobile FPS? Because simply put, I have been feeling that every single mobile FPS, even the "best ones" fails at the controls, because aiming and shooting with that silly on-screen button at the same time is nearly impossible, and while novel, accelerometer aiming just isn't quite there yet.
So we set out to find something to improve the mobile FPS experience and we think we found something interesting: that something was VOICE.
But just slotting a voice controlled gun into a typical shooter didn't sit well with me, so the Opera Sentai concept was born! Sentai is japanese for the dudes like the Power Rangers :) A "Battle Team"
http://www.instagram.com/p/vVReS1N1f8
http://www.instagram.com/p/vWm4Sft1Wt
Stuff we want to include:
> Defeat evil minions with the power of voice!
> Different types of attacks from lozenge power ups!
> Waves of varieties of enemies!
> Voice as a resource to be managed and spent!
> Pitch controlling the power of your attack! (Right now it's volume, we are looking for how to change that)
> Bluetooth or other multiplayer! (Can't be a Sentai by yourself!)
> Diversity! (Fat Opera Man and Opera Woman are not ye typical heroes and I love that it's not a forced but a wonderful fit)
> A fitting soundtrack which affects your attacks (if you match pitch you get bonuses... Or some such)
There are many obstacles and we have probably over scoped as usual, especially considering it's our first time in Blender and mobile FPS controls (using Neon Shadow a lot as reference to best control feel) and and and... But we'll go as far as we can without killing ourselves :p
What do you think?
1. Would this annoy the crap out of you?
2. Have you seen anything similar before?
3. Multiple devices in one room is ironically the hardest part of this - because sound carries. Would you like to play this multiplayer remotely?
Some technical questions for those who might be able to help us, that would be awesome:
1. Do you know of any ready-made mobile FPS look scripts? The one we found and is using is crap and it's hard to wrangle and eating a lot of time.
2. Any ideas on Bluetooth or other online networking? Where to look?
3. Any idea how one might negate sounds from further than the immediate area? Or is it a matter of smart and dynamic threshold adjustment that may or may not work?
4. How do you do pitch/tone/whatever it's called detection? Is it the same as frequency?
Ok great thanks for your time!!!
Hello guys! Following on what we showed at the joburg meetup, here is a video peek at Opera Sentai - our 7DFPS project! :D
We set out to answer one question: Can we make a better mobile FPS? Because simply put, I have been feeling that every single mobile FPS, even the "best ones" fails at the controls, because aiming and shooting with that silly on-screen button at the same time is nearly impossible, and while novel, accelerometer aiming just isn't quite there yet.
So we set out to find something to improve the mobile FPS experience and we think we found something interesting: that something was VOICE.
But just slotting a voice controlled gun into a typical shooter didn't sit well with me, so the Opera Sentai concept was born! Sentai is japanese for the dudes like the Power Rangers :) A "Battle Team"
http://www.instagram.com/p/vVReS1N1f8
http://www.instagram.com/p/vWm4Sft1Wt
Stuff we want to include:
> Defeat evil minions with the power of voice!
> Different types of attacks from lozenge power ups!
> Waves of varieties of enemies!
> Voice as a resource to be managed and spent!
> Pitch controlling the power of your attack! (Right now it's volume, we are looking for how to change that)
> Bluetooth or other multiplayer! (Can't be a Sentai by yourself!)
> Diversity! (Fat Opera Man and Opera Woman are not ye typical heroes and I love that it's not a forced but a wonderful fit)
> A fitting soundtrack which affects your attacks (if you match pitch you get bonuses... Or some such)
There are many obstacles and we have probably over scoped as usual, especially considering it's our first time in Blender and mobile FPS controls (using Neon Shadow a lot as reference to best control feel) and and and... But we'll go as far as we can without killing ourselves :p
What do you think?
1. Would this annoy the crap out of you?
2. Have you seen anything similar before?
3. Multiple devices in one room is ironically the hardest part of this - because sound carries. Would you like to play this multiplayer remotely?
Some technical questions for those who might be able to help us, that would be awesome:
1. Do you know of any ready-made mobile FPS look scripts? The one we found and is using is crap and it's hard to wrangle and eating a lot of time.
2. Any ideas on Bluetooth or other online networking? Where to look?
3. Any idea how one might negate sounds from further than the immediate area? Or is it a matter of smart and dynamic threshold adjustment that may or may not work?
4. How do you do pitch/tone/whatever it's called detection? Is it the same as frequency?
Ok great thanks for your time!!!
Comments
2. I've successfully managed to get networking working in Sassy Shooters using photon. If you guys want I can walk you through it :)
3. You could just disable the audio source and enable it on a trigger enter when the player gets close enough?
4. It doesn't appear to have a trivial solution. From what I can tell you first have to get the spectrum data and then apply wizardry.
1. Control freak for the mobile FPS controller:
https://www.assetstore.unity3d.com/en/#!/content/11562
2. Photon for the networking.
Pitch is frequency, if you mean high versus low. Tone as in angry, happy or sad? That may be a bit more complex.
Oh and this is un Unity... Looking for existing codebase for C# if anyone knows...
http://www.instagram.com/p/vWm4Sft1Wt
I do want to have a quick chat about the characters, what do you guys think, in terms of being representational and non-bog-standard? I get that the pink and the skirt is conformist and stereotypical, but I just don't "feel it" with other colour choices. Of course the heart motif too.
The references to power rangers and opera singers, I feel, should still be maintained, as that's the main concept after all.
Well, I don't know exactly. What do you guys think? Thinking too much? Or not enough?
We managed so much but we still fell short of what we wanted to make, overscoping is still a thing XD
Play it here: http://itch.io/jam/7dfps/rate/13902
It works with a microphone and works best with headphones, though not necessarily.
More later, for now, sleep! :)
http://answers.unity3d.com/questions/157940/getoutputdata-and-getspectrumdata-they-represent-t.html
Love the game btw :)