Steam Charts and Steam Spy (tools in evaluating Steam consumer spending and playing habits)

edited in General
If anyone here doesn't know about Steam Charts, it's a cool tool for finding out how many players are playing a particular game.

http://steamcharts.com/

Steam Spy can be used to get a rough indication of sales (estimated based on a large sample of Steam user purchases).

http://steamspy.com

What I want to know is:

WTF happened to Super Time Force: http://steamcharts.com/app/250700 http://steamspy.com/app/250700 ???

There's no way I'd have guessed that it would have an average of 5 concurrent players just 3 months after launch, and that it would have a peak concurrent player value only a quarter that of Broforce. This alarms me because when sales figures come as this much of a surprise to me, it means something about my internal model of how sales are generated is broken. Any insight anyone has into this would be appreciated.

(I presume Super Time Force sold well on XBox, but I'm completely baffled by its Steam performance.)

[Edit: Super Time Force has done some sales since then, and their numbers look a *little* healthier, but still more insipid than I would have originally expected]
Thanked by 2wogan AntiVoid

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