I am sad to inform you, that refracture is dead now, There was a big dispute in the team, I have left to pursue my own ventures and frantos and murderz are going to do what they want to. I wanted to thank you for the support you have given out team, and especially the advise. Thanks for everyone who tried the demo, etc. and especially thank you to murderz and frantos for trying their hardest to make the game.
Over and out, Many thanks, Thanks for reading, And St1nG away!
Hi guys just so you know me and Frantos are going to continue using Re-Fractures assets but for a different title as we didn't like the idea of Re-Fracture in the first place as we thought it was too similar to another indie game and also the reason we don't want to work with St1nG anymore is that he was only giving us unrealistic ideas and didnt bring anything to the team.
What happened? The title of this thread says the project has been scrapped.
If this has stopped, I'd be curious to hear about what you learned from the process, what take-aways you have from the experience. What-went-wrong-what-went-right kind of thing.
What happened? The title of this thread says the project has been scrapped.
If this has stopped, I'd be curious to hear about what you learned from the process, what take-aways you have from the experience. What-went-wrong-what-went-right kind of thing.
Me and Frantos are still developing a game with the same assets but going down a different path, we had to drop St1nG, but me and him are a good team so we are surely going to stick with this game and will update you along the process.
Well that's sad to hear (about the break up of the team).
I guess I'd just like to say here that I've been involved in LOTS of projects that didn't really go where the team wanted, and it's always stressful.
The thing I learned from the last time the team was upset because a project isn't working out, is that it's always important to set realistic expectations of what you want to achieve. And you can only set realistic expectations when you've got experience. It sucks when you can't achieve what you were hoping for, but it's something WE ALL go through.
So always aim low, always aim for what you KNOW you can do. And take pleasure in every little bit better the thing you did now is from the thing you did the last time.
Because if you're working by yourself, then being disappointed is demoralizing. But if you're working in a team, disappointment can mean losing friends.
(Don't know if any of that helps. In any case I wish all of you the best in your future and current endeavors)
... it's always important to set realistic expectations of what you want to achieve. And you can only set realistic expectations when you've got experience. It sucks when you can't achieve what you were hoping for, but it's something WE ALL go through.
Well that's sad to hear (about the break up of the team).
I guess I'd just like to say here that I've been involved in LOTS of projects that didn't really go where the team wanted, and it's always stressful.
The thing I learned from the last time the team was upset because a project isn't working out, is that it's always important to set realistic expectations of what you want to achieve. And you can only set realistic expectations when you've got experience. It sucks when you can't achieve what you were hoping for, but it's something WE ALL go through.
So always aim low, always aim for what you KNOW you can do. And take pleasure in every little bit better the thing you did now is from the thing you did the last time.
Because if you're working by yourself, then being disappointed is demoralizing. But if you're working in a team, disappointment can mean losing friends.
(Don't know if any of that helps. In any case I wish all of you the best in your future and current endeavors)
Yes, this is very true as one of the main reason we split was because it was basically 2 of us developing the game (Me and Frantos). St1nG just had a un-realistic expectation of the game (Plus me and Frantos didnt like the setting of the game) bit we have moved on and started on something more simpler with the assets from "Re-Fracture" But atleast we are all still mates!
Realistic expectations are something that's really hard to have. It takes so much experience to realise that the dreams you set off with are just simply too big for beginner shoes.
I started making games because I wanted to make Pokemon for iOS. It took a lot of delving into the whole actual science and art and experience of game dev to realise that was completely unrealistic.
Every setback is only an opportunity to learn. Glad to see you're taking it in your stride, and carry on to make a bunch more things! The more things you make and throw away the better you'll become :)
Comments
Over and out,
Many thanks,
Thanks for reading,
And St1nG away!
If this has stopped, I'd be curious to hear about what you learned from the process, what take-aways you have from the experience. What-went-wrong-what-went-right kind of thing.
I guess I'd just like to say here that I've been involved in LOTS of projects that didn't really go where the team wanted, and it's always stressful.
The thing I learned from the last time the team was upset because a project isn't working out, is that it's always important to set realistic expectations of what you want to achieve. And you can only set realistic expectations when you've got experience. It sucks when you can't achieve what you were hoping for, but it's something WE ALL go through.
So always aim low, always aim for what you KNOW you can do. And take pleasure in every little bit better the thing you did now is from the thing you did the last time.
Because if you're working by yourself, then being disappointed is demoralizing. But if you're working in a team, disappointment can mean losing friends.
(Don't know if any of that helps. In any case I wish all of you the best in your future and current endeavors)
I started making games because I wanted to make Pokemon for iOS. It took a lot of delving into the whole actual science and art and experience of game dev to realise that was completely unrealistic.
Every setback is only an opportunity to learn. Glad to see you're taking it in your stride, and carry on to make a bunch more things! The more things you make and throw away the better you'll become :)