C# scripting now available for Unreal engine 4
This will probably be interesting for any c# unity developers out there that are keen to try Unreal.
http://davevoyles.azurewebsites.net/use-c-script-unreal-engine-4-now-courtesy-xamarin/
http://davevoyles.azurewebsites.net/use-c-script-unreal-engine-4-now-courtesy-xamarin/
Comments
Seems interesting. First thing to note, you need a mono license. Trying to imagine how this would actually work - probably much like unity: your code runs and executes in the mono VM and calls the unreal engine APIs via c++ interop. The most telling thing for me is that Xamarin is responsible for api and platform support, seems like you're inviting a whole host of potential pain just for the luxury of using C#. If it was a serious project it's probably better to just pay the pain upfront and learn C++.