Marketing has a bad reputation among game developers, but it doesn't have to be that way. That was the message marketing specialist Alex Hayter delivered while speaking at Gamercamp festival in Toronto on Friday.
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My main argument is that marketing doesn't have to be gross, and it doesn't have to be boring. In fact, it can be an incredibly effective way for people to better understand what your game is about. And it doesn't have to make you feel ashamed to take part in it."
Marketing games can be as fun as making them, Hayter said, encouraging developers in the audience to eschew the standard tactics of selling games in favor of solutions that were fun, weird, and surprising.
Comments
http://www.gamasutra.com/view/news/228532/Google_now_embeds_information_about_games_in_search_results.php
I'd want to remind everyone that the community here serves a multitude of purposes, and a key one is that of testing. Testing is not just limited to the games you're making, but to every part of getting that game from a pixel on the screen to a certain and stable source of income. And marketing is a big part of that. And, while there are a million articles online about how to do it, in various ways, I bet there are still questions people have. Hell, I still have questions about how it's done and the best way I get answers is asking someone else. And there's no reason why those answers should stay between me and that person if they can be useful to everyone.
So, yes, let's talk about marketing. Because it isn't bad, or gross, or evil. And it also isn't optional.
I'm linking to this talk (which is a bit rambly but overall extremely pertinent) to get the conversation goin'
Developers: Stop Being Shit - Brain Baglow on Indie Game Marketing
Good talk, the point about chance of reportage dropping significantly after review is a GREAT point and not one thing we ever really hear about.