Rigging and Texturing work

edited in Jobs
Triggerfish Animation Studios is looking for a couple of artists for an exciting new project!

We're looking for a Rigger for a short term contract, beginning Monday 13th Ocotober.
The task involves rigging a single quadruped game character in Maya for export to Unity. The rig would require both body and facial setups.

We're also looking for an additional Texturing Artist with gaming experience for a similar short term contract, from about the 20th October. The task involves creating high quality texture maps for several low poly character models. The project is Maya based and familiarity with exporting maps out of Zbrush would be advantageous.

You'd need to be able to work from our studio space in Bergvliet, Cape Town as this is a sensitive project - unfortunately we're not going to be able to work with remote artists on this particular job.

Please contact Mike at mike.buckland@triggerfish.co.za with your cv, showreel and we'll be in touch if we think we can place you!

Cheers,
Mike

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