[Twine] Timer
I found this on the internet, the problem is I'm still learning how programming in Twine works (thanks to @Fengol for helping me), so a lot of the script in the 'Timer Addon' passage I do not yet understand.
Here is the link:
http://www.glorioustrainwrecks.com/files/Timer%20Test.tws
If this is of use to anybody, awesome!:)
Here is the link:
http://www.glorioustrainwrecks.com/files/Timer%20Test.tws
If this is of use to anybody, awesome!:)
Comments
"Interact with various characters by a real-time system known as the Live Interactive Picture System (LIPS)." LOL, cute! (erm, in a brutish way)
"LIPS presents the player with options to choose from during conversations and events, where the player must make a choice within a certain time limit..."
Mmmh, could be used for the speak-before-you-think personalities maybe? Or adding a fun urgency element to a game or story? Thanks for sharing :)
Putting an "emotion" statistic in a game would make the player's link/experience way more immersive. Sort of "on how many levels can the player relate to the game". Sometimes through learning aspects of the game, the relation is created eventually. Other times the relation is based on how much of a "mirror" the game can be.