30 games in 30 days for GameMaker
Hi Everyone,
@HermanTulleken and I are at it again :) Some of you may have seen our (Gamelogic's) 30 games project last year where we used our Unity plugin Grids to make 30 small prototype games for Unity, in 30 days. The campaign was a huge success on many fronts. We learnt a lot about our tool, made a massive amount of new tech, got great exposure, increased our sales and made many new examples for our users (which have proven very popular).
We recently ported Grids to GameMaker, and ever since we have been desperate to do a 30 games campaign with that too. The one problem was time; we are a bit short of it lately. Last year we had the mighty @Rigormortis on board and for this project to go ahead we once again needed some help. So we’ve teamed up with Two Plus Games and the Microsoft App Factory to make the project possible. We’ve got a bunch of developers helping out at the App Factory, in particular @SUGBOERIE and @DraughtVader. And obviously @Tuism will be spear heading things from Two Plus’s side.
We are damn excited!
Development started yesterday and we have a game in the bag and should have the second one done within a few hours. We gave ourselves a week buffer this time as the logistics of managing ~10 developers over three companies called for a bit more leeway. So the focus this time won’t be as much on the heroics of a couple of individuals but rather the collective efforts of a team of developers with varying levels of experience.
We’ll post each game on this thread starting from Monday 6th October. We’re also uploading them to Windows Phone 8, so they will need to be a bit more complete this time.
Each developer will be credited with the game and we’ve told them that they’re welcome to take their game forward. So I’m sure feedback would be appreciated.
Here’s to a crazy awesome month :)
@HermanTulleken and I are at it again :) Some of you may have seen our (Gamelogic's) 30 games project last year where we used our Unity plugin Grids to make 30 small prototype games for Unity, in 30 days. The campaign was a huge success on many fronts. We learnt a lot about our tool, made a massive amount of new tech, got great exposure, increased our sales and made many new examples for our users (which have proven very popular).
We recently ported Grids to GameMaker, and ever since we have been desperate to do a 30 games campaign with that too. The one problem was time; we are a bit short of it lately. Last year we had the mighty @Rigormortis on board and for this project to go ahead we once again needed some help. So we’ve teamed up with Two Plus Games and the Microsoft App Factory to make the project possible. We’ve got a bunch of developers helping out at the App Factory, in particular @SUGBOERIE and @DraughtVader. And obviously @Tuism will be spear heading things from Two Plus’s side.
We are damn excited!
Development started yesterday and we have a game in the bag and should have the second one done within a few hours. We gave ourselves a week buffer this time as the logistics of managing ~10 developers over three companies called for a bit more leeway. So the focus this time won’t be as much on the heroics of a couple of individuals but rather the collective efforts of a team of developers with varying levels of experience.
We’ll post each game on this thread starting from Monday 6th October. We’re also uploading them to Windows Phone 8, so they will need to be a bit more complete this time.
Each developer will be credited with the game and we’ve told them that they’re welcome to take their game forward. So I’m sure feedback would be appreciated.
Here’s to a crazy awesome month :)
Comments
Here's to a crazy month!
Game 1 is up and running so our second 30 games project has officially begun. Today's developer is Kevin Marais (@DraughtVader) from the AppFactory. Our first week at the AppFactory went very well and we're off to a great start. A week in and we're 7 games down; so far so good. Most of the team took a little while to learn the basics, but still managed to get a game out, so this week we are expecting everyone to ramp it up a bit.
Day 1 Game 1
Game 1 is a version of the game Solitaire (or solo Noble), played on 13 different boards using a rect grid.
Check out Game 1
Nice work guys, been thinking about a way to use your Grids to make a game, particularly interested in making a hex grind on a sphere, not enough time ATM, but it sure is tempting :)
@critic thanks for the feedback. Hopefully this project will give you some ideas and show you that you don't need that much time when you're using Grids :)
And in case you haven't seen this example already for hex's on a sphere: http://gamelogic.co.za/grids/features/examples-that-ship-with-grids/tiling-a-sphere-with-hexes/
Day 2 Game 2
Game 2 is a version of the game Flow played on a hex grid.
Check out Game 2
Day 3 Game 3
Game 3 is called Laser Bomb and is played on a rect grid. The aim of the game is to fill more of the board than the AI by strategically placing red laser bombs.
Check out Game 3
Day 4 Game 4
Game 4 is a version of the classic game Lights Out, with a couple of twists that include 3 cell states and neighbors of edges. We call it Power Out!
Check out Game 4
Think Pac Man, but on a Hex Grid, and under the sea!
Developer: Robert MacLean (Microsoft AppFactory)
Check out Game 5
Sea World Merry-go-round by Lebogang Madise.
Day 6! Today's game is a simple match game with a rotation mechanic, where your goal is to make as many matches as possible in two minutes. As with many match games, the tricky bit is not the rules but the transitions, which makes up the bulk of the code.
Check out Game 6
Day 7 Game 7
Game 7 is the first game to use a wrapped grid! Get your ship to Castle White and avoid the cannon balls shot by Castle Black.
Check out Game 7
Day 8 Game 8
Game 8, or Temple Escape, is a maze like game where the walls of the temple change with every move, and your way out is hidden until you reach get close to it. And oh yes, rooms are going up in flames!
Check out Game 8
Day 9 Game 9
Game 9 is Bug Wars! Survive an attack from the evil bugs while trying to collect powerups to increase your chances of survival. Watch out for the powerdowns, they will surely be your doom!
Check out Game 9
Day 10 Game 10
Game 10 is a simple memory game on a rect grid. Find the cheeses or die trying.
Check out Game 10
Day 11 Game 11
Game 11 is called Add Down. It's a matching game where you add blocks of numbers together. To clear numbers you need to (horizonatally or vertically) mimic a 3 digit number above the grid.
Check out Game 1
Day 12 Game 12
Game 12, or Fruit Harvest has a simple goal: harvest the fruit before they hit the ground. Look out for golden fruit and watch out for rotten fruit!
Check out Game 12
Day 13 Game 13
Game 13 begun as a desire to use Conway’s Game of Life in an interesting way. And so, Convader was born.
Check out Game 13
Day 14 Game 14
Game 14 is a racing game where instead of controlling your car, you control the environment. Create a safe path for your rally driver!
Check out Game 14
Day 15 Game 15
Game 15, or Cave Lander, requires you to fly a spaceship through a cave, refuelling on the way and trying not to critically damage your armor.
Check out Game 15
Day 16 Game 16
Game 16, or Purple, is a sliding puzzle game where the aim is to get down to one purple tile, by blending blue, red and purple tiles.
Check out Game 16
Day 17 Game 17
Game 17, or Tetrifender, is an action puzzle game using tetrominos! Tower defence meets Tetris in a game where you must protect your fort and sink your enemies!
Check out Game 17
Day 18 Game 18
Game 18, or Flipex, is a version of the game Fault, played on a hex grid. How many matches can you make before getting trapped?
Check out Game 18
Day 19 Game 19
Game 19, or Triangles, is a puzzle game on a hex grid where the name says it all; make more triangles than the AI.
Check out Game 19
Check out Game 20
*Today in certain time zones :P
You can check Game 21 here.
Game 22: Make the longest possible path by following (and repeating) the given pattern.
Day 23 Game 23:
Game 23 is a matching game where the cells continuously die around you. The aim is to match them before they do.
Check out game 23
Check out Game 24
Game 25 is by Robert Bogle from The AppFactory.
Check it out here or play in your browser.
You can check it out here or play it straight in your browser.
@DraughtVader did the bulk of the logic (although he has not seen the overhaul yet... o.0000). Anyways, this is a Lights Out variation. You flip rings and sectors (drag in the direction of either the ring or sector you want to flip); the cell where you start your drag does not flip. You have to make all the cells blue. It's surprisingly difficult.
Check it out here.
Day 29 Game 29:
Game 29 is a spin on a Rubik’s Cube, but played on a 2D square. We call it Rubik’s Quared.
Check out game 29
But with out further adieu, here is the last game from one of the champions of our 30 days in 30 days project, @Tusim.
Day 30 Game 30
Game 30, or Hex Raid, is played on a hex grid with clever tile design to simulate isometric art. Collect the coins and shift the cubes!
Check out Game 30 (it's on html YAY!)
(Of course, it may also work completely differently on this game, but I'd say it's worth a try, because the concept is compelling.)
(Sorry for invoking this thread from the dead).
Just found this game which has similar mechanics to yours; I thought you may find it interesting.