I am starting to make music. But I suck and I need help.
Hello there,
So yesterday I listened to chipzel's spectra (http://chipzel.co.uk/album/spectra) and I decided that I want to learn how to make 8 bit music since it would be valuable for making games. Especially the sort of games I want to make in future.
I have no music composition background though I can play the guitar but I cant write songs. But I have made this yesterday:
http://kobusvdwalt.tumblr.com/post/98628606460/i-made-a-song-although-its-really-crappy
So I would like to know :
Do you guys know of a forum that I could go that is as awesome as this one but for music specifically ?
Do you have any suggestions on what I could improve in the song above ?
Do you have any suggestions about how you can get better at composition in general ?
Thanks for your time.
So yesterday I listened to chipzel's spectra (http://chipzel.co.uk/album/spectra) and I decided that I want to learn how to make 8 bit music since it would be valuable for making games. Especially the sort of games I want to make in future.
I have no music composition background though I can play the guitar but I cant write songs. But I have made this yesterday:
http://kobusvdwalt.tumblr.com/post/98628606460/i-made-a-song-although-its-really-crappy
So I would like to know :
Do you guys know of a forum that I could go that is as awesome as this one but for music specifically ?
Do you have any suggestions on what I could improve in the song above ?
Do you have any suggestions about how you can get better at composition in general ?
Thanks for your time.
Comments
To improve, listen to lots of over chip tune music and make notes on what they do - try and figure out what they are doing to the sound and if you like that then try and emulate it. And of course make your own sounds.
Practise, practise, practise. Get a book, or watch videos on basic music theory.
Found this site of VST's for 8-bit, some are free:
http://woolyss.com/chipmusic-plugins.php
Or you can take other virtual instruments/sound samples and run them through a plugin that down-samples the sound to 8-bit format.
A quick Google search also turns up this guide for creating chiptunes using a Gameboy specifically (if you're wanting to sound like Chipzel this is the approach she takes, she creates the music with the Gameboy itself using LSDJ and then takes it across to a DAW, in this case Logic, for production and mastering)
There are easier ways to create chiptune sounds with plug-ins like Plogue Chipsounds that replicate the various console chips, so that'll probably be your best bet, though I haven't tried creating chiptunes so not sure how 'authentic' the sound is in comparison.
Best way to get better at composition in general is to practise... keep making tracks, try out different DAW's, read tutorials for guidance, find what works for you and ultimately just keep making music as the best way to learn... I've been making music with a computer for over 10 years and have still got a ton of things to learn. It's a life-long obsession :)
I did do a google search for the forums but I was looking for a recommendation from you guys. But whatever I will just try them all.
@Gibbo I missed that thread, thanks. I looked in the FAQ but didn't find anything of use. Maybe we should link to it there.
I will post any further developments here but things are a bit busy so I will probably only get into this by next year.
perhaps also have a look at sunvox - it's free and easy to get into making synth-based music with. http://sunvoxsolstice.blogspot.com/ (This is not the sunvox site - can't get to it for some reason)
I reckon the best step for you right now is to grab a free software synth preferably in standalone format (without having to go through a DAW) and learn what ADSR knobs, Modulation, EQ, Distortion types etc are. Synths are what define 8 bit music these days..
Hope you find a solution!
Technology wise I am fine. I can always learn that sort of stuff relatively easy. For now I am using FL studio.
What I am worried about is the creative part of it. FLS is not holding me back in any way atm. I am sure down the line I will become unsatisfied with the sound I can make with it but for now its fine.. I think.. Is it ?
The creative part is what scares me. :)
Its weird for me cause I am drawing a parallel between learning how to make games and learning how to make music. I was expecting more critical feedback than general advise cause that is more actionable. When I started making games in construct a while back people gave really specific stuff for me to focus on, but from what I can gather music is much more open and free of "the right way" than I thought it would be.
Don't get me wrong I am grateful for the advice I am merely mentioning that its different than what I was expecting.
Thanks again for your time.
In terms of composition skill I would recommend one of two things...or both if you are so inclined...one is just experiment with the program you like a lot and just get familiar with it. Sometime music theory can be no replacement for just messing around and sometimes you can get the coolest ideas that way. Secondly I would say learning some music theory will really help to broaden your compositional possibilities. I am quite familiar with music theory and it helps me to experiment with new sounds/scales/song structures etc. If you want any help with music theory if you don't have any background I am more than willing to help. :D Let me know!
Start off just remaking chiptunes you like from older games, then once you feel comfortable creating tunes, start remaking music from other genres as chiptunes. Eventually you'll either find yourself arranging your own music, or you'll know that you don't like doing that. It's pretty much exactly like learning to make games that way.