Cadence: preparing for Kickstarter
Heyyyy guys!
After several weeks of research, meetings and writing things up in spreadsheets, @TheFuntastic and I have decided to embark on a Kickstarter campaign for Cadence. There's a fuckton of work to do in lotsa areas, but right now the most obvious brush-up zone we can see is the pitch video.
So this is the caliber of video I'm producing at the moment (Peter's gonna help too, but I'll need to shoulder most of the work for this to be done efficiently):
I want to improve some broad techniques, as well as mebbe see about getting the help of a real-life Camera Human to help us with the talking heads segment of the video.
Do any of you have tips or resources related to this?
After several weeks of research, meetings and writing things up in spreadsheets, @TheFuntastic and I have decided to embark on a Kickstarter campaign for Cadence. There's a fuckton of work to do in lotsa areas, but right now the most obvious brush-up zone we can see is the pitch video.
So this is the caliber of video I'm producing at the moment (Peter's gonna help too, but I'll need to shoulder most of the work for this to be done efficiently):
I want to improve some broad techniques, as well as mebbe see about getting the help of a real-life Camera Human to help us with the talking heads segment of the video.
Do any of you have tips or resources related to this?
Comments
The things that stood out for me on the current clips are the sequence of topics presented, the progression should be expressing the ideas consecutively so that you don't go back to a previous topic or repeat yourself to much. I'd also suggest a VO script that is perhaps more objective - it's clear that you, the developer, wrote this and are explaining it from your point of view, and I think that if it were explained in a more 'TV commercial' style, it may sound more professional: "This, is Cadence - an open-ended musical puzzle game, with more than meets the ears…". A real-life voice-over actor human could also help in this regard.
I like the idea of an interview with the developers to give people an understanding of what's involved and where you want to take it. Possibly as a separate video clip.
Anyways, I'm already sold - very cool game!
Little bit of a sidetrack idea:
Since this game pretty much relies more on the music, it would make sense to pitch a video pre-dominantly focusing on that...If it were somehow possible to release a version of cadence that can be routed into a DAW...that would be flipping Amazing. Or have a "record your song in-game" function and export it to mp3/wav options...I can guarrantee that people will want to take their musical creations outside the game and maybe show it to their friends/use it as their ringtones? I dont know if this is a lot of work but I think it would definitely be a cool concept...
As far as video goes: Try to show people what it's like building a solution early on. The node-linking doesn't appear in that first video at all, but that's where a lot of the "aha!" of the game comes from - dragging stuff until you get a loop. It might pay to add more juice to that dragging/linking process as well, just to draw players in when you show it for 15 seconds at the start of a video (stuff like tapping on a node plays it's note/sample, nodes flash/glimmer as you get close to them with lines, lines themselves pulse or animate in some way while you're dragging them, or while they're not in a loop to indicate being slightly out of sync, etc.
Try to stay away from confusing-looking video stills like the second video ;)
And finally, Steven and his camera are really, really good at talky-head stuff.
Thanks for the feedback, guys. @LazyLizzard - Cadence is going via UK by registering a company up there. This part of the process is surprisingly easy though the bureaucracy starts to slow down after that. Our biggest deadline issue will be getting our payments set up and having Kickstarter admin approve our project (it's a manual process).
I think people are under the impression that the videos above are draft pitches for KS. We're going to be making a far more specialised offering because KS pitch videos have a complicated set of their own demands and recommendations -- but I was hoping that somebody more experienced with video-makey stuff could use the above material as a base to advise me where I'm going wrong with voice, editing and other technical stuff.
And unfortunately, a professional VO demands money and Kickstarters generally do well to keep a personal touch, so it'll be limited to @TheFuntastic and myself talking. Unless we can get Joonas Turner in for something Broforce-style, but Peter would probably kill me.
But no fears, I'll be posting an actual KS draft vid at some point soon, gotta have some early feedback after all. :)