[Prototype] Cutting Edge
Hi
So I made an early prototype of a game thats been on my mind since 2011.
The goal is to stack the pieces as high as you can. The new pieces falling from the top have angled edges and you have to cut (click and swipe) the bottom piece so the angles match. Try to keep the stack as upright as possible and prevent it from tumbling.
Let me know what you guys think :)
http://www.rawrcreations.com/CuttingEdge/
So I made an early prototype of a game thats been on my mind since 2011.
The goal is to stack the pieces as high as you can. The new pieces falling from the top have angled edges and you have to cut (click and swipe) the bottom piece so the angles match. Try to keep the stack as upright as possible and prevent it from tumbling.
Let me know what you guys think :)
http://www.rawrcreations.com/CuttingEdge/
Thanked by 1Tuism
Comments
I'd suggest making the game slow down while you were cutting and improving the cut animation so that it was obvious where and how you'd cut.
Otherwise coooool good start :)
EDIT: height of 32 noticed weirdness in cutting right to left the log seems to flip along the horizontal.
The cutting is a bit weird at this stage. If the piece is at an angle the cut doesn't go where you intend it to. I am working on sorting that out.
On feedback I am going to put in a trail renderer so you can see the cut movement you made. This will probably also show that my cutting calculations are a bit off :P
So show the whole stack is a bit of a problem because you obviously want to see that but then you have to be zoomed in to cut. I have to figure that one out.
@Tuism do you feel cheated at the losing condition? If any piece falls you lose. Do you mean because you can't see the full stack that if somewhere below it buckles you feel cheated because you couldn't see it?
Side note I got the cutting working a lot better so I will be updating soon.