eSculpt art dump (introduction)
Hi friendly MGSA folks.
I've been lurking for a while, and I think it's time to share some stuff and say hello. :)
I'd like to keep posting stuff here as it's ready to be posted. But super swamped at the moment, so it's difficult to find time
to make alot of fun stuff.
My email is Eric@eSculpt.co.za if you need to contact me.















I've been lurking for a while, and I think it's time to share some stuff and say hello. :)
I'd like to keep posting stuff here as it's ready to be posted. But super swamped at the moment, so it's difficult to find time
to make alot of fun stuff.
My email is Eric@eSculpt.co.za if you need to contact me.


















spinosaurus_wip_107.jpg
753 x 305 - 84K


spinosaurus_wip_110.jpg
1280 x 720 - 109K


spinosaurus_wip_106.jpg
1348 x 680 - 288K


dragon_eSculpt_01_s.jpg
770 x 409 - 100K


body_10_logo.jpg
572 x 283 - 32K


04.jpg
984 x 571 - 367K


faceless_void_06_l.jpg
435 x 657 - 56K


hand_zbrush_102_es.jpg
769 x 826 - 249K


03.jpg
1182 x 884 - 212K


04szbc.jpg
900 x 409 - 66K


comp.jpg
526 x 826 - 173K


eSculpt_spider_sculpt_3_d_modeling_zbrush_artist.jpg
594 x 377 - 105K


03_web.jpg
900 x 482 - 251K


esculpt_spider_render_zbrush_3d_modeling.jpg
1122 x 756 - 242K


comp_01_900px_wide.jpg
900 x 499 - 58K


bpr_passes_web.jpg
900 x 964 - 157K
Comments
Also, nice spider :)
Nice collection of work :) Have you got stuff into games yet? :D
The wings have been a problem for me for quite a while, as I just can't see it biologically making sense.
Perhaps the bat-like dragons could work out, but hexapods are kind of unnatural. I dunno.
But yeah Tuism, I've been working with Luma Arcade for a bit more than a year now. Vehicles, props, characters (modelling, and texturing). :)
I just don't have the time to do properly implemented models for personal work atm. Dx
I really should though, but really am more concerned with practicing design and sculpture than I am with retopo/uv's/baking, because I do that stuff all day. :P
(That said, the colored dino render I have way up there is normal mapped)
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