[Ludum Dare] Neon Highway
Neon Highway is a six-way connected runner made for Ludum Dare 30. Control six different lanes at the same time, as you strive to achieve a state of bliss, or something like that.
There are 6 different lanes and you control them all at the same time. Fortunately, there are powerups that can lock a lane. If you lock all the lanes you win!
Play here: http://clockworkacorn.com/games/neon-highway/#play
Ludum Dare Entry: http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=23363
There are 6 different lanes and you control them all at the same time. Fortunately, there are powerups that can lock a lane. If you lock all the lanes you win!
Play here: http://clockworkacorn.com/games/neon-highway/#play
Ludum Dare Entry: http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=23363
Thanked by 1Tuism
Comments
The music is cool, the graphics serve very well.
The only thing I didn't understand was what collecting the blocks did?
The filled-in block powerup (that looks like a rotating player) opens a lane (if possible). The open block powerup locks a lane and opens a new one.
Lovely entry. Fantastic balance, it's easy to keep one or two lanes going, but so tough to unlock all 6. Great, simple but fun ideas on how the pick-ups work.
Very elegant interpretation of the theme, brilliantly executed.
You should take this idea further! Could be some really exciting possibilities if you started pushing the concept further. If you teamed up with a composer on the music, I could really see something like this being a big hit.
Great job!
Nice work all round and agree with Ben on pushing it further...
1. Keep one of the lanes alive
2. Hit another lock lane powerup on that lane.
It's defintely not as hard as, say, Super Hexagon, though it *looks* it. I wonder if that's a good thing or bad. At the end of the day this is high (low) score game, so being able to complete it at all isn't the worst thing.
In fact, the order that you lock the lanes also matters, so you can make it even easier by figuring that out. Some of the lanes go faster, and all of the lanes go faster as you lock more lanes. So, if you lock the harder lanes first, then you can smooth out the difficulty curve a bit.
At some point I want to try add some obstacles to the locked lanes, but the idea would be that all the locked lanes have the same obstacles, and making a mistake would only unlock a single lane.
For the purposes of Ludum Dare and judging, I made it a bit easier, but going forward I think higher level of difficulty might be good.