[Prototype] Vulcan - Battleaxes and Ninja Ropes

edited in Projects
Another prototype for you guys to try out! A turn-based smash-em-up platformer with worms-esque ninja ropes and giant axes. The original idea was to create a turn-based brawler, but it kind of morphed into this form. If you like this, you’ll probably want to check out Stoic, it has a number of similarities. Thanks to @Nandrew for the tips you gave at the last meetup.



The goal of the game is to survive as long as possible - each target you hit gives you more time, the harder you hit the more bonus time you get. Time gain diminishes overall with the number of targets you kill.

So yeah, use the rope to go as fast as possible and hit those damn circles with the force of a thousand suns.

Play here: http://clockworkacorn.com/games/vulcan/#play

Feedback Questions:

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[*] Is the interface intuitive enough?
[*] Evoking the right feelings seem very important with this one and I think we want to capitalize on bring out those feelings of awesomeness, visceralness and crazy moves. Any thoughts on how to do this? For example, we’re probably gonna add a playback option that plays back the entire level and we’re also thinking of allowing the player to throw his weapon Thor-style.
[*] With that in mind, do you have any ideas a cool overarching goal for the game?
[/list]

Comments

  • Released a new update to Vulcan (same link) with a few minor improvements:
    • More intuitive rope mechanic (rope slack is now wound in permanently until the rope is released, instead of just temporarily)
    • Better starting position to hopefully make the game easier to understand.
    • More targets so gameplay is more focused on maintaining momentum is general, versus trying to navigate the level to specific points.
    We would still really appreciate any feedback, especially regarding the feedback questions above :)
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