[prototype] Bizcardia v0.3
Update: v0.3, a designed version, and now named Bizcardia XD
Please comment and especially let me know if you don't understand anything, thanks!
------ original post --------
Hey guys :)
I am in need of a business card, so I thought, why not try put a game on it? :)
I know that Contactics exists, it's quite a clever little game, so it's not the first time it's been thought of, but I still enjoy the challenge, and why not? :)
The premise of my business card game is:
1. Build your own deck (out of different people's business cards collected at an event)
2. Cards are categorised into darks, whites, and colours (this isn't supposed to have anything to do with race at all, really. It just kinda happened this way :/ )
2. Define your identity (which is your scoring combination) on a copy of my card, which is kept secret from your opponent.
Then, in turns, you lay out cards in a train, to the left or right of each other. Then you reveal your combo at the end and count score.
I haven't quite worked out the balance yet, but I really like the idea - it has elements of deckbuilding, meta, concerns, and hidden information. I'd love to playtest with someone to see if it works :) The real challenge would probably be fitting the rules onto a business card XD
A game end example:
Attached is a PDF of the rules with a bit more detail and the example of play.
Also, I'm really struggling to find a name for this XD Business Train? Card vs Card? Card Game? Bizcardia - The Battle For Game Design? XD
Please let me know what you think about it! :)
Please comment and especially let me know if you don't understand anything, thanks!
------ original post --------
Hey guys :)
I am in need of a business card, so I thought, why not try put a game on it? :)
I know that Contactics exists, it's quite a clever little game, so it's not the first time it's been thought of, but I still enjoy the challenge, and why not? :)
The premise of my business card game is:
1. Build your own deck (out of different people's business cards collected at an event)
2. Cards are categorised into darks, whites, and colours (this isn't supposed to have anything to do with race at all, really. It just kinda happened this way :/ )
2. Define your identity (which is your scoring combination) on a copy of my card, which is kept secret from your opponent.
Then, in turns, you lay out cards in a train, to the left or right of each other. Then you reveal your combo at the end and count score.
I haven't quite worked out the balance yet, but I really like the idea - it has elements of deckbuilding, meta, concerns, and hidden information. I'd love to playtest with someone to see if it works :) The real challenge would probably be fitting the rules onto a business card XD
A game end example:
Attached is a PDF of the rules with a bit more detail and the example of play.
Also, I'm really struggling to find a name for this XD Business Train? Card vs Card? Card Game? Bizcardia - The Battle For Game Design? XD
Please let me know what you think about it! :)
pdf
pdf
BusinessCardgame.pdf
60K
businesscardgame.png
396 x 239 - 10K
Thanked by 1Bensonance
Comments
So, essentially, it's a higher cost for you, if your game is great people aren't going to be distributing your details but rather hogging them to get a score.
Just a thought.
I'll clarify that, thanks :)
Darius Kazemi wrote a whole series of articles about networking in the games industry. His one article in particular is useful to this idea.
Of course, the value of his advice depends on how you want to present yourself - but it's still a valuable read :).
We could even make this a game jam if we weren't... already doing it, lol :P
I wanna get some testing done to see if the concept merits... Merit :P I like that I have deckbuilding and hidden information, and then future games would/could be more different with open information and/or changing your tactics/combo :)
I wanted to put in rules that change the game, for example, two blacks in a row lets you take back a card, two whites in a row lets you move a card from one end to the other, or two colours in a row lets you swap two cards... Something like that. Also if you have cards with different colours on either side you can use them as either... Which I guess would be chase rares :P
Another idea is different scoring combos - so you get to define a two combo that's worth 1 point and a three combo that's worth 2 points.
But I wanted to also keep the game simple as it's going on a business card XD I'll see what I can fit...!
and examples. Most people(assumption) have smartphones of some form and should have access to a barcode/qcode reader.
I do realise that this puts a level of barrier between getting the card and playing the game though.
Gonna implement some variations to the rules like the two blacks = swap cards or something, see how that works :) Then test :)
Relying on people to know which cards are theirs is too much.
How about putting cards in a "zip fashion" so that you know immediately which are yours and your opponent's?
Instead of drawing a hand of 6, what if you have a deck of 6? That way, your only choice is to put the card on the left or right, but games go really quickly and the fact that you have such limited choice might make it easier to hide your hidden goal.
You could even consider playing with an open queue of cards and selecting a hidden goal after you see these queues.
I agree with the sentiment to not add a QR code and require people to visit a site with the rules before they can play. Another negative point of having a QR code is that the code itself will take up a fair amount of real estate on the card instead on valuable rules (otherwise it'll be too small for low-end phone cameras).
Thanks guys :D
I'll print up a few prototypes on paper and bring them along tomorrow, let's see if it's fun/works/is broken :P
Because it's squished into a tight space I'm sure I missed a few things, so please let me know if you understand it just from reading it :)
All comments welcome!
Playtesting revealed:
1. It's a really difficult concept to convey in a few words. The claiming cards to fit your sequence, the writing/drawing/creating your own sequence, etc... Those are all quite unique and un-expected concepts. Which makes them hard to teach. (I seem to always have trouble with this, coming up with concepts and mechanics that are non-standard)
2. The special powers (two lights, two darks, two colours) are actually VERY tactical and work very well.
3. Too many light cards in general, but that might be fixed when people actually deck build :P
Not sure if I should just make something else a lot simpler. You know, maybe, like a normal business card :P
But this mechanic is actually pretty cool, I want to find a mechanic/thematic fit and make it an actual game, not with business cards.