[prototype] We Built This City on Rock And Roll
Update Aug 13, post meetup playtesting
2 - 4 players
Play time 10 min
Many many d6 dice. I have about 30.
A game of chance management and dice citybuilding.
Streamlined the mechanic a fair bit, with both sides being governed by the same mechanic:
The value of the stack you build up = the value of the dice + dice under it.
Based on this, you must build your resource generating city and your resource values to be productive. Will you build high-value tower that are slow but rise above the slums of the smaller city? Which is more productive?
it seems to work a lot better now, though explaining it seems to still be difficult.
Please check out the PDF and give it a play :)
https://dl.dropboxusercontent.com/u/15257303/game_dev/City_Rock_n_roll/WeBuiltThisCityOnRockAndRoll.pdf
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original post
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2 - 4 players
Play time 10 min
Requires: ALL THE d6 DICE. Dunno how many yet really. 20 or so?
A game of chance management and dice citybuilding.
I tweeted about a dice game I thought up, and I said I'd post it, but then in playtesting I discovered it was a flawed from a lack of player agency point of view. So I took a little bit more time to think about it... Added more options :)
I'd like to see if people like the idea of this concept :)
Guys with tons of dice lying about, this is it :P
Premise:
Everything in this game is dice. Your dice belong in two pools - the Money Grid and the City Grid.
Dice in the money grid does one thing - when you roll right, it can be spent to build your city.
Dice in the city does two things - 1) when anyone rolls right, they produce more money. 2) They count as points - the higher you build, the bigger their point value.
The PDF contains a black and white A4 that can be cut into two playmats. Each playmat looks like this:
*-- Image is out of date --*
Thanks for checking it out :)
2 - 4 players
Play time 10 min
Many many d6 dice. I have about 30.
A game of chance management and dice citybuilding.
Streamlined the mechanic a fair bit, with both sides being governed by the same mechanic:
The value of the stack you build up = the value of the dice + dice under it.
Based on this, you must build your resource generating city and your resource values to be productive. Will you build high-value tower that are slow but rise above the slums of the smaller city? Which is more productive?
it seems to work a lot better now, though explaining it seems to still be difficult.
Please check out the PDF and give it a play :)
https://dl.dropboxusercontent.com/u/15257303/game_dev/City_Rock_n_roll/WeBuiltThisCityOnRockAndRoll.pdf
----------------------
original post
----------------------
2 - 4 players
Play time 10 min
Requires: ALL THE d6 DICE. Dunno how many yet really. 20 or so?
A game of chance management and dice citybuilding.
I tweeted about a dice game I thought up, and I said I'd post it, but then in playtesting I discovered it was a flawed from a lack of player agency point of view. So I took a little bit more time to think about it... Added more options :)
I'd like to see if people like the idea of this concept :)
Guys with tons of dice lying about, this is it :P
Premise:
Everything in this game is dice. Your dice belong in two pools - the Money Grid and the City Grid.
Dice in the money grid does one thing - when you roll right, it can be spent to build your city.
Dice in the city does two things - 1) when anyone rolls right, they produce more money. 2) They count as points - the higher you build, the bigger their point value.
The PDF contains a black and white A4 that can be cut into two playmats. Each playmat looks like this:
*-- Image is out of date --*
Thanks for checking it out :)
pdf
pdf
Dice_City.pdf
157K
Dice City.jpg
597 x 433 - 767K
Comments
Rule 2 is the one that gets me. Where do I take the dice from? How do I add them to my money grid? Does it just mean I put them in my grid to stay at their currently rolled value?
The rules seems simple enough, but I can't seem to figure out what the flow of the game should be. I'll try to get someone to play with me today, maybe that will help.
And yes you add them to your money grid - but there's a choice when you add money dice - you can roll just the new ones you got and add that to the grid, or reroll all your money dice including the one/s you just got.
Thanks for looking! I look forward to playtesting it with other guys too :D AND improving the rules :)
2 - 4 players
Play time 10 min
Many many d6 dice. I have about 30.
A game of chance management and dice citybuilding.
Streamlined the mechanic a fair bit, with both sides being governed by the same mechanic:
The value of the stack you build up = the value of the dice + dice under it.
Based on this, you must build your resource generating city and your resource values to be productive. Will you build high-value tower that are slow but rise above the slums of the smaller city? Which is more productive?
it seems to work a lot better now, though explaining it seems to still be difficult.
Please check out the PDF and give it a play :)
https://dl.dropboxusercontent.com/u/15257303/game_dev/City_Rock_n_roll/WeBuiltThisCityOnRockAndRoll.pdf