[Elemental Shader Jam] Air
I ripped Chippit's workshop code apart and slapped this spinning cloud-orb together.
Poorly gifjiffed version 1:
Poorly jiffgifed version 2:
Texture sourced under creative commons from:
http://www.sigmascape.com/2010/09/1024x1024-pixel-ipad-wallpaper-image_2822.html
Seamlessified version:
https://dl.dropboxusercontent.com/u/59235601/ipad-wallpaper-sigmascape-clouds-s1001 seamless.jpg
Code's a mess because I'm still learning and don't know what I'm doing. I'll post as soon as I clean it up.
Poorly gifjiffed version 1:
Poorly jiffgifed version 2:
Texture sourced under creative commons from:
http://www.sigmascape.com/2010/09/1024x1024-pixel-ipad-wallpaper-image_2822.html
Seamlessified version:
https://dl.dropboxusercontent.com/u/59235601/ipad-wallpaper-sigmascape-clouds-s1001 seamless.jpg
Code's a mess because I'm still learning and don't know what I'm doing. I'll post as soon as I clean it up.
airtest.gif
640 x 480 - 3M
airtestv2.gif
324 x 317 - 3M
Thanked by 1Tuism
Comments
Simply grab the seamless texture from the link above, import it with greyscale = alpha and alpha = transparency settings, splack it into the shader, and let rip.
Good job by the way
Which I should have done.
Like this.
http://dl.dropboxusercontent.com/u/59235601/ipad-wallpaper-sigmascape-clouds-s1001 seamless.jpg
I'm wondering why you chose to blend the front and the back using fresnel? Is it noticeable? Perhaps it'd look more like air if the whole thing was softer at the edges, rather than just the front piece?
That way, the seams will be in the middle of the image, not the sides so you can clonestamp / smudge them away much more easily!